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  1. #61
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by RiceisNice View Post
    What I would wish they'd do is tune the "expert" dungeons a little bit higher. When they came up with our current expert (kotl, WPH and AKH), it was was tuned for ilvl90 at the point of game where we can get ilvl 120 from tomestones. There was already a discrepancy of 30 ilvls as soon as it was released.
    Agreed. The mention that the open world enemies will be more dangerous in HW makes me hopeful that the dungeons will be tuned for closer to available gear levels, too.
    (0)

  2. #62
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Allyrion View Post
    Well, they could be stricter about the ilvl sync.
    I mean, I don't care either way but that is the in-game way to stop/reduce overgearing making things trivial.
    As it stands though, it's pretty lenient.
    People were VERY angry when iLevel sync was added in the first place, wondering what the point of getting gear over i110 was because, since they only ran dungeons, they'd never see the benefits from it.
    In reality iLevel sync doesn't QUITE work that way, as only in PVP does it suppress materia melds. So an i130 guy going into an i110 sync dungeon is still going to be more powerful than someone wearing nothing but i110 gear, even if the difference is marginal.
    That said yes, there's a disparity between getting the best gear available and doing old content. You SHOULD be able to completely curbstomp something that came out 4 major patches ago, even with iLevel sync.
    This is why I was in support of the SoF nerf: It was extraordinarily difficult for people at the minimum required item level, and even people 40 iLevels higher than that could have difficulties.
    I like a challenge, don't get me wrong, but if I really WANTED to be challenge by these fights, I'd go out and whip up some iLevel appropriate gear to do it, i wouldn't run in there 10 levels and 60 iLevels higher than what the content was designed for then complain it's too easy.
    (1)

  3. #63
    Player
    Solaria_Luna's Avatar
    Join Date
    May 2015
    Location
    U'ldah
    Posts
    205
    Character
    Solaria Luna
    World
    Behemoth
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Cherie View Post
    -Snip-

    We should be careful what we wish for, we might get it. Now all lvl50 dungeons are cakewalks. The healer can die at like 90% on a boss fight and you can make it with maybe a blm casting a cure occasionally and still win. That's the game we are in now.

    -Snip
    Wait a minute BLM can't cast cure. I lost my ability to use conjurer skills on BLM when I became BLM. Only skill that comes close enough is Physick.
    (1)
    My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
    My code(1): HVTRTX6P (Unused)
    My code(2): RAJHW2J3 (Unused, but could be invalid at this point)


  4. #64
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Caraway View Post
    I believe there was mention of a new feature that'd let you sync to the minimum coming with Heavensward so that could be pretty fun.
    Yea, I saw. It might be fun. Not sure if that's for dungeons though.
    He mentioned doing the first Coil in like ilvl 70. So the only example has been a raid so far, but it might be for all content.

    Quote Originally Posted by RiceisNice View Post
    You don't want to go too overboard with item level sync if you're driving players to do old content for something like relic (or just old content in general). It just ends up being incredibly tedious. What I would wish they'd do is tune the "expert" dungeons a little bit higher. When they came up with our current expert (kotl, WPH and AKH), it was was tuned for ilvl90 at the point of game where we can get ilvl 120 from tomestones. There was already a discrepancy of 30 ilvls as soon as it was released.
    Like I said, just a little.
    And the relic type argument might be valid, though I'd argue that if the relic wasn't such an RNG grind then it wouldn't be so bad.
    At the very least, they could take it into account when considering how many runs such a quest would require.
    So I think that's more of an issue for such quests to work around than the general dungeon designs.

    I don't think too much sync is a good thing but all are synced to 110 at max, even the launch dungeons.

    I agree, they haven't really allowed new released dungeons not keep up with gear.
    Hopefully, they find a better balance with regards to tuning overall (for dungeons).
    (0)

  5. #65
    Player
    Amnesia's Avatar
    Join Date
    Jun 2013
    Posts
    351
    Character
    Brady Phelan
    World
    Midgardsormr
    Main Class
    Monk Lv 70
    Cure...Physick...whatever...
    (3)

  6. #66
    Player
    Yuji-Ikaido's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Tora Taro
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    I don't see how OP's solution will improve dungeons or make them more challenging or more fun. The only thing this would do is instead of grabbing an entire section of mobs, you would just have to fight one mob at a time. This would make dungeons much longer and more boring.

    Old dungeons get easier so people can run through them faster in order to make way for new dungeons.
    (1)

  7. #67
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by kyuven View Post
    You SHOULD be able to completely curbstomp something that came out 4 major patches ago, even with iLevel sync.
    This is why I was in support of the SoF nerf: It was extraordinarily difficult for people at the minimum required item level, and even people 40 iLevels higher than that could have difficulties.
    I like a challenge, don't get me wrong, but if I really WANTED to be challenge by these fights, I'd go out and whip up some iLevel appropriate gear to do it
    The people complaining about SoF made me physically ill. WHY ON EARTH should the final boss of the game be NERFED?. The guy is huuuuuuge, and the final boss of ARR for god sake...i had a 4 month break came back and cleared that crap before the nerf, it was already easy enough without the nerf...i literally skimmed a guide and was able to do every mechanic. Being stepped on by a GIANT dragon = 3k damage?. Mk.
    (5)

  8. #68
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Mercuito View Post
    plenty of games have designed content that isn't cake walk no matter how high your gear is. Plus remember that in dungeon you're even ilvl synced. it's not to do with over gearing the dungeons are just boring.
    I know you're too busy laying down the hottest of hot takes, but did you notice what the item level was synced to? 110. That can be anywhere from 60 to 20 item levels over a dungeon or trial. That sort of vertical overhead will squish dungeon difficulty.
    (1)

  9. #69
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Verdan View Post
    You guys don't understand you're overgearing things. It's a real problem, people look at things being easy and go "THE FIGHTS ARE JUST EASY" instead of realizing they're like 20 item levels over things.
    They would solve this if they made dungeons require higher ilvl to begin with. Most players are overgeared when dungeons are new!

    I remember doing keeper of the lake for the first time when it was released, our tank grabbed everything and the dps used aoe and I just healed.

    I agree with OP that we need to make something different to make dungeons fun. Because, grab everything, spam aoe and repeat isn't fun. I'd rather they would make less trash mobs, and maybe do mini bosses like the ones in CT and replace them with some trash.
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  10. #70
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Then go play ffxi. What happens in ffxi doesn't have to happen in ffxiv. 2 different games regardless of them sharing the first two words in their names.

    I just hate when people say that this game should be like that game and vice versa, when the easier and more plausible option for that person would be to play the game that you are using as the comparison.
    (1)

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