Agreed. The mention that the open world enemies will be more dangerous in HW makes me hopeful that the dungeons will be tuned for closer to available gear levels, too.What I would wish they'd do is tune the "expert" dungeons a little bit higher. When they came up with our current expert (kotl, WPH and AKH), it was was tuned for ilvl90 at the point of game where we can get ilvl 120 from tomestones. There was already a discrepancy of 30 ilvls as soon as it was released.
People were VERY angry when iLevel sync was added in the first place, wondering what the point of getting gear over i110 was because, since they only ran dungeons, they'd never see the benefits from it.
In reality iLevel sync doesn't QUITE work that way, as only in PVP does it suppress materia melds. So an i130 guy going into an i110 sync dungeon is still going to be more powerful than someone wearing nothing but i110 gear, even if the difference is marginal.
That said yes, there's a disparity between getting the best gear available and doing old content. You SHOULD be able to completely curbstomp something that came out 4 major patches ago, even with iLevel sync.
This is why I was in support of the SoF nerf: It was extraordinarily difficult for people at the minimum required item level, and even people 40 iLevels higher than that could have difficulties.
I like a challenge, don't get me wrong, but if I really WANTED to be challenge by these fights, I'd go out and whip up some iLevel appropriate gear to do it, i wouldn't run in there 10 levels and 60 iLevels higher than what the content was designed for then complain it's too easy.
Wait a minute BLM can't cast cure. I lost my ability to use conjurer skills on BLM when I became BLM. Only skill that comes close enough is Physick.
My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
My code(1): HVTRTX6P (Unused)
My code(2): RAJHW2J3 (Unused, but could be invalid at this point)
Yea, I saw. It might be fun. Not sure if that's for dungeons though.
He mentioned doing the first Coil in like ilvl 70. So the only example has been a raid so far, but it might be for all content.
Like I said, just a little.You don't want to go too overboard with item level sync if you're driving players to do old content for something like relic (or just old content in general). It just ends up being incredibly tedious. What I would wish they'd do is tune the "expert" dungeons a little bit higher. When they came up with our current expert (kotl, WPH and AKH), it was was tuned for ilvl90 at the point of game where we can get ilvl 120 from tomestones. There was already a discrepancy of 30 ilvls as soon as it was released.
And the relic type argument might be valid, though I'd argue that if the relic wasn't such an RNG grind then it wouldn't be so bad.
At the very least, they could take it into account when considering how many runs such a quest would require.
So I think that's more of an issue for such quests to work around than the general dungeon designs.
I don't think too much sync is a good thing but all are synced to 110 at max, even the launch dungeons.
I agree, they haven't really allowed new released dungeons not keep up with gear.
Hopefully, they find a better balance with regards to tuning overall (for dungeons).
Cure...Physick...whatever...
I don't see how OP's solution will improve dungeons or make them more challenging or more fun. The only thing this would do is instead of grabbing an entire section of mobs, you would just have to fight one mob at a time. This would make dungeons much longer and more boring.
Old dungeons get easier so people can run through them faster in order to make way for new dungeons.
The people complaining about SoF made me physically ill. WHY ON EARTH should the final boss of the game be NERFED?. The guy is huuuuuuge, and the final boss of ARR for god sake...i had a 4 month break came back and cleared that crap before the nerf, it was already easy enough without the nerf...i literally skimmed a guide and was able to do every mechanic. Being stepped on by a GIANT dragon = 3k damage?. Mk.You SHOULD be able to completely curbstomp something that came out 4 major patches ago, even with iLevel sync.
This is why I was in support of the SoF nerf: It was extraordinarily difficult for people at the minimum required item level, and even people 40 iLevels higher than that could have difficulties.
I like a challenge, don't get me wrong, but if I really WANTED to be challenge by these fights, I'd go out and whip up some iLevel appropriate gear to do it
I know you're too busy laying down the hottest of hot takes, but did you notice what the item level was synced to? 110. That can be anywhere from 60 to 20 item levels over a dungeon or trial. That sort of vertical overhead will squish dungeon difficulty.
They would solve this if they made dungeons require higher ilvl to begin with. Most players are overgeared when dungeons are new!
I remember doing keeper of the lake for the first time when it was released, our tank grabbed everything and the dps used aoe and I just healed.
I agree with OP that we need to make something different to make dungeons fun. Because, grab everything, spam aoe and repeat isn't fun. I'd rather they would make less trash mobs, and maybe do mini bosses like the ones in CT and replace them with some trash.
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
Then go play ffxi. What happens in ffxi doesn't have to happen in ffxiv. 2 different games regardless of them sharing the first two words in their names.
I just hate when people say that this game should be like that game and vice versa, when the easier and more plausible option for that person would be to play the game that you are using as the comparison.
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