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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I'm guessing you didn't play when dungeons were actually harder?

    Don't get me wrong, I liked those a lot more but SE obviously got feedback to nerf them and enough to move forward with easier dungeons.
    I guess people want a chiller time doing dungeons.
    Groups giving up on the old Pharo Sirius or Copperbell Mines (HM) messed with people's dps queues and casual play time.

    Though they are making the outside world more dangerous. It's possible that the dungeons may be a bit harder.
    It'd be a little weird if outside mobs are tougher than dungeon mobs.

    I may not be happy about dungeons being trivial, but they're more for casual gearing anyway.
    That design doesn't affect raids, so I'm okay with dungeons being more accessible for others.

    Side note:
    Fuuton should be on you well before any mass pull so that you don't lose time putting it on when you're actually ready to AoE.
    It should be Katon > Kassatsu > Doton, then spam Death Blossom. You can Death Blossom beforehand if you have to wait for Mudras to reset from Fuuton.
    (4)
    Last edited by Allyrion; 06-07-2015 at 03:00 AM.

  2. #2
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Allyrion View Post
    I'm guessing you didn't play when dungeons were actually harder?

    .
    I played at launch. Thing is i don't think launch dungeons were even hard. no i'm not hardcore. This obsession with speed runs is stupid. oh well i guess it's just the times we live in. There are plenty games where developers listen to stupid suggestions from players and destroy their game. SE it's the same player base that asked to you ruin your game that will punish you for it later
    (2)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Mercuito View Post
    I played at launch. Thing is i don't think launch dungeons were even hard. no i'm not hardcore. This obsession with speed runs is stupid. oh well i guess it's just the times we live in. There are plenty games where developers listen to stupid suggestions from players and destroy their game. SE it's the same player base that asked to you ruin your game that will punish you for it later
    The old launch dungeons were not hard.
    But they were a step above what we have now and teams could wipe. It was also a matter that people were at minimum gear at launch.

    The hard dungeons were really the Pharo Sirius and Copperbell Mines era though.

    It feels a little silly to really talk about the trivial nature of content at the very eve of the expansion.
    Everyone is overgeared, the tome cap was raised to 900 (hence people want to run fast to cap) and development for the expac and it's difficulty is done.

    Wait a few weeks to see how the difficulty design of dungeons are, there's no point talking about old nerfed content being cleared with overgeared people.
    (2)
    Last edited by Allyrion; 06-07-2015 at 03:09 AM.