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  1. #1
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    Mass Pulling of Tanks is a skill of the tank and healer. You get rewarded for being good. Its a good thing, not a bad thing.

    If you want to design a zone that punishes such things, it should be a contested dungeon, one that is shared to the server.

    Also, you don't even have to have more damage. Why not add boss mechanics to mobs? Or interesting mechanics like call for help.
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    (10)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mercuito View Post
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    I see you don't play a tank Sir. To survive such encounters you need to manage all of your cooldowns and make sure they are all up in order. "Mashing" them tells me you don't know a THING your talking about. You have to manage your CDs perfectly, and then you have to hope said mobs are DEAD before you run out of CDs.
    (7)

  3. #3
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    I see you don't play a tank Sir. To survive such encounters you need to manage all of your cooldowns and make sure they are all up in order. "Mashing" them tells me you don't know a THING your talking about. You have to manage your CDs perfectly, and then you have to hope said mobs are DEAD before you run out of CDs.
    I do play Tank. Sorry it's not that complex. Further more i play tank better than you cos i know there is a lot more to tanking than pulling 20 mobs and praying for your cooldowns not to run out
    (3)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mercuito View Post
    I do play Tank. Sorry it's not that complex. Further more i play tank better than you cos i know there is a lot more to tanking than pulling 20 mobs and praying for your cooldowns not to run out
    Yeah, you sure know how to prove your message. I replied explaining why you were wrong and you replied with:

    "LOL UR JUS BAD!!11"

    I'm done with this thread, if you can't make an intelligent response and flame everyone who disagrees with you then your not worth my time. Also, trolling is against the forum rules. GG
    (6)

  5. #5
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    Yeah, you sure know how to prove your message. I replied explaining why you were wrong and you replied with:

    "LOL UR JUS BAD!!11"

    I'm done with this thread, if you can't make an intelligent response and flame everyone who disagrees with you then your not worth my time. Also, trolling is against the forum rules. GG
    I'm sorry you feel that way. If you believe i'm trolling feel free to report me and if the admin agrees with you i'll get banned. Thanks a lot and goodbye
    (4)

  6. #6
    Player
    ShorreasAeatose's Avatar
    Join Date
    Apr 2015
    Posts
    10
    Character
    Shorreas Aeatose
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mercuito View Post
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    I disagree strongly. Just giving mobs progressively higher attack power is a very boring way of increasing the challenge of a fight. It makes things harder, yes, but so boring. I would much rather trash mobs actually had player-like skill builds and knew how to use them. Here's the typical gladiator trash enemy: *activate rampart before anyone is even attacking it* *walk up to the tank and use nothing but auto attacks for ten seconds* *swing fast blade once* *nothing but auto attacks for another 10 seconds* *random shield bash at a non-strategic moment* <--- this describes all trash in the game. Boring...
    (1)

  7. #7
    Player
    erish's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Toilet Duck
    World
    Excalibur
    Main Class
    Warrior Lv 63
    Quote Originally Posted by Mercuito View Post
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    2. I don't understand why you think simply increasing damage is not good enough. It's so simple and it solves the problem for all mobs and all classes in one go. Adding boss mechanics is such a complex way of solving the problem which might not work and will take a lot of work. My solution can be done in 1 afternoon.
    how did no one catch this gem lol
    (0)

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mercuito View Post
    Hi there

    I believe you are a bit miss guided.

    1. There are several skills involved in tanking and holding hate. However running into a group of 20 mobs and maybe poping cooldowns and then spamming your aoe taunt is not skill.
    Care to share what these "skills involved in tanking and holding hate" are? Tanking is the easiest role in FFXIV, as it is all gear dependent. Only thing that pushes it a bit more is knowing when to tank swap when needed which is just a simple matter of watching the other tanks debuffs, hitting provoke and a high enmity ability.

    There's nothing complex about tanking in FFXIV.

    I've tanked everything outsideof FCoB (only run that as MNK and SCH) and more often than not run day 1 dungeons as tank due to it being the easiest role and more margin for error for learning mechanics due to mitigation and defensive cooldowns.
    (8)
    Last edited by Sapphic; 06-07-2015 at 10:55 PM.

  9. #9
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Sapphic View Post
    There's nothing complex about tanking in FFXIV.

    I've tanked everything outsideof FCoB (only run that as MNK and SCH) and more often than not run day 1 dungeons as tank due to it being the easiest role and more margin for error for learning mechanics due to mitigation and defensive cooldowns.
    To be fair, you're correct with the exception that you've noted. Coil tanking is a massive jump in difficulty compared to dungeon/FATE/Hunt tanking. Mainly in that there is a significantly smaller margin for error when it comes to actually using your cooldowns appropriately.

    With the exception of coil and a few things with the newest primal Extremes... Yeah. Tanking is easily the easiest job there is. The majority of mechanics ignore you, aggro is simple to hold in this game, and unless you're speed pulling you don't even need your cooldowns thanks to natural overgearing due to progression staggering.
    (0)

  10. #10
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Dungeons weren't that easy to tank during leveling and/or before they were nerfed. Stuff like qarn where you had to actually move stuff around while being wrecked or pharos sirius were actually quite hard.
    (1)

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