
Hey maybe your right.The holy trinity is broken, yes, but the symptoms OP described are not the ones I see as the signs of that. Where I see the holy trinity being broken is healers being expected to DPS, tanks being expected to DPS, DPS being expected to tank and raise....... It's like we're just leaving the "roles" behind altogether.
But come on haven't you noticed the mass pulling done by tanks in the high level dungeons. You must have at least noticed that.



Oh, I'm not saying I haven't noticed what you describe at all, I'm just saying I don't consider them the signs of the holy trinity being broken. They're more like the signs of weak(/bad?) game/dungeon design, which is another matter altogether.

That's called Speed Run, who wants to spend thirty minutes to an hour in a dungeon that people are only doing to cap their tomes?




I don't mind 30m dungeons. Running a dungeon is part of the fun with this game, especially when you consider how trivial it is to cap tomes. Sure, some players are only in it for tomes, but its not the only reason people run dungeons.
I do, but not when we are required to farm dungeons hundred of times (like for the relic weapon). Also if the dungeons involved exploration, it wouldn't be a problem.
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