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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Quality of Life changes you would like to see (PVP)

    I think it wouldnt be bad about talking about QoL changes for pvp. Whatever you have in mind, post it here. Please dont list major problems like broken Queues, GC restriction or things like that. Those arent QoL changes.

    -> What i would like to see is an Option wich allows me to check the results of my last frontlines match, even if i have already left frontlines. Checking it right after a match costs time and i would maybe miss the next game when i dont leave fast enough.
    With this in mind, i think it would be great if i could just leave after the match is done, queue again and checking the results while waiting for a new match to plop up.

    -> Another thing is related to healers and their chances of reaching 5000 kills for the achievement. Lets be real, the chance of getting 5000 kills as Healer is very small. And on top of that probably 40% of your fluid aura kills dont count for you because a summoner dot is stealing it. I woudnt mind about it, but since its already hard enough to get kills as healer that is a thing that bothers me. My suggestion would be, that each of these kill achievements will be splitted into 2 achievements, one for dps/tanks, one for healers. (Or split in 3 achievements for dps/tank/heal)

    For example:
    Slaughterhouse Five (DD/Tank) - Kill 5000 enemys as damage dealer. -> "Hand of Mercy" title reward
    Slaughterhouse Five (Healer) - Kill 750 enemys as healer. -> "Hand of Mercy" title reward

    It would be a simple addition to give healers a long time goal in frontlines.
    (4)
    Last edited by Sanghelios; 06-06-2015 at 05:14 AM.

  2. #2
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Having the way AP's are spec' be seperate for each JOB (not just class, though even that would be an improvement). Since I can swap between SMN, SCH, and BLM at the landing area, why make me have to go to the screen and spend a minute responding all my points. Sometimes I've swapped from BLM to SCH cause we only had 5 ppl load into our area and none were healers. I finish responding all my points, and then boom 3 healers show up. And if I go back to BLM too late to respond all my points again.

    We have our spendable Attributes tracked separately for each class, just asking for the same here except for the mistake that was made with SMN/SCH sharing points. We can only play on one class at a time after all.

    I agree on the stuff above as well.
    (2)
    Last edited by Buff_Archer; 06-06-2015 at 05:20 AM.

  3. #3
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Buff_Archer View Post
    Having the way AP's are spec' be seperate for each JOB (not just class, though even that would be an improvement). Since I can swap between SMN, SCH, and BLM at the landing area, why make me have to go to the screen and spend a minute responding all my points. Sometimes I've swapped from BLM to SCH cause we only had 5 ppl load into our area and none were healers. I finish responding all my points, and then boom 3 healers show up. And if I go back to BLM too late to respond all my points again.

    We have our spendable Attributes tracked separately for each class, just asking for the same here except for the mistake that was made with SMN/SCH sharing points. We can only play on one class at a time after all.
    Ah true, did forget about that one. Probably because i only play WHM in pvp so iam not affected by this problem. But of course it would be annoying to spend all points over and over again.
    (0)

  4. #4
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Cometeor (BLM/SMN LB) needs a stacking damage reduction buff...

    So if hit by one, the second within so few seconds would deal 20% less damage, then 40% less (or 25/30-50/60%, etc.).
    (2)

  5. #5
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,473
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yuri_Hyuga View Post
    Cometeor (BLM/SMN LB) needs a stacking damage reduction buff...

    So if hit by one, the second within so few seconds would deal 20% less damage, then 40% less (or 25/30-50/60%, etc.).
    I can get on board with this.

    My QoL adjustments:
    1) Sleep and Bind need a reduced duration/harder diminishing returns. If not, Purify needs its cooldown decreased by a noticeable margin.
    2) Adrenaline Rush gauge does not "fill up" when scoring kills with it.
    3) Some kind of party-wide detriment for parties stacked with multiple of the same roles ie: tank, healer, melee and ranged dps. (like say, slower Adrenaline gauge filling) or buffs for parties that have a healthy mix of roles.
    4) Leaving the base camp respawn's Invincibility buff increased by like 3-5 more seconds in Slaughter so OP campers are discouraged a bit more. (Not important to me, but an idea)
    (1)

  6. #6
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Kill buff should be removeable, with klick.
    (1)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Separate queues for 24 and 72 player Frontlines, and bring back 48 player Secure, it was by far the best version of Secure. Actually had to think about how to split your two parties.

    Really though, I should be saying "Remove 72 player Slaughter", because that's certainly what I want to say, I imagine some people enjoy it though. Personally though, I find there to be an amazingly stark difference between how enjoyable 24 Slaughter is, and how abhorrent 72 Slaughter is... The lag doesn't help, I have no idea what they were thinking pilling 72 players at mid... I'd be very happy if I could never touch 72 player Slaughter ever again, currently I just have to stop queuing at peak times to avoid it, which sucks.
    (1)

  8. #8
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I would like to be able to differentiate between a friendly and an enemy Shadowflare in Frontlines.
    I'd start taking damage and and get the Slow effect, yes. But knowing if it's safe to actually move into a Shadowflare or not would be very helpful.

    I'm also going to agree that people who main healers in PvP (like myself!) could use some incentive. I use SCH so I don't even have Fluid Aura. Closest I have is Aetheric Burst. My dots generally don't claim kills, so it's hard to rack up the kill count. However I do not think that a seperate healer focused kill count achievement for the same reward is the right idea. It'd only prevent players from trying out different classes in PvP. If anything, healers should have their own achievement, and their own title. The Hand of Grace, or something like that.
    (5)

    http://king.canadane.com

  9. #9
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Redfame View Post
    Kill buff should be removeable, with klick.
    That wouldnt work very well without major adjustments. Players with kill buffs will just remove their buff before they die so nobody gets the extra points. Also i think these marks are a good way to keep it somehow "balanced". If you wouldnt know wich player of the opposite team does have a 40% buff because you cant see it, it would only cause even more unbalance between the three companys. Weaker teams wouldnt have a option to catch up if they cant see wich target gives more points.
    (3)
    Last edited by Sanghelios; 06-07-2015 at 06:19 AM.

  10. #10
    Player
    lordoftheapes79's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    428
    Character
    Lil'bit Gnawdy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    The only thing I'd like to see is the ability to set up your own matches/tournaments in the Wolves' Den. There isn't much you can do with an arena besides tourneys and add new layouts, so give the players the ability to make they're own content here. I have no doubt that the wolves den will see alot more use if FC's had the ability to set up tourneys on their own. This includes making our own rule sets.
    (2)

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