
Sure, my phone autocorrected.... (<. < ) ( >.>)
I probably did miss heard it, because when I went back and heard what he said. It sounded like it operates the same way as Ninjutsu (have to stop dpsing to do signs).

Are the actual healing spells weaker than WHM? Because the draw system sounds really complicated and I could see a lot of people hardly using it and instead just healing, or using it periodically when they think of it, like when you hit a boss with Virus or something.


the word is less potent but
what i'm thinking is the actual spells will be in line with cure, cure II, medica. It's just the regen/shield portion from stance that will be less potent
If you don't plan on using the cards though, no point in playing astrologian since that is their big thing that they have over the other healers
looks like possibly 5+ of there skills will be all about drawing and manipulating cards to get those buffs out




The way I interpreted it is that because the standard healing spells will have a have a regen or shield component added to them the base amount healed will likely be lower when compared to a White Mage, specifically next to Cure II. However, next to a Scholar I feel the base potency should be higher when you consider Astrologian won't have a fairy companion to assist with healing. I don't really trust the report on the potency of their healing spells being weaker than a Scholar unless specifically in reference to their shield potency. (450 heal/200 shield for example, or 450 heal/100 regen for 12 seconds in Diurnal Sect.)
Also I don't think the Draw system sounds that complicated. It's more about quick thinking than anything. It's less "which card do I need for this situation" and more "well I drew this card, now what do I do with it?" It mostly just takes awareness of what the card does and who it will benefit.

It's not that it's complicated, it's more I mean just like when casting a DoT it's easy to forget because you don't see the direct benefit of it. Like if the whole party just took major damage and you do Medica or Medica II, you see that immediate result in the party HP going up, same with Cure, Regen etc. Doing Virus, Aero II and so on it's easy to forget or not do it non stop since there's no immediate benefit. So my thing I mean is say one of the cards increases physical damage by 10% or something, if the tank is taking damage, am I going to pause from healing him, to do the draw and use that card on a DPS, then go back to healing the tank, not really seeing the direct result of that card, chancing that the tank takes major damage while drawing and potentially wipes? Or am I going to just make sure he stays alive? I feel like it's sort of like cleric stance, always thinking do I have time to quickly pop into it to hit Aero II or something and then get back to healing, or should I chance it? My hope (without having read anything about it so far) is that the cards are more measurable, like haste or I don't know, something where IF the tank or someone dies while you're drawing a card, people at least see the benefit of it, vs thinking you just let the healer die.
I look at it like this, how many times do you honestly see a Bard casting Foe Requiem when there's a BLM in the party where it would increase their damage? Not very often on my end that's for sure. Bard is my DPS class that I play, and I almost never do it as I just don't think of it, but mainly because you don't see any actual measurable benefit of doing it, so usually unless there's multiple BLMs I never think of it. Even Ballad, it's so hard to always pay attention to the party list and bring that up if the healers MP is getting low. I'm good at MP management but on the times that the other healer dies and I actually am really low, 9 times out of 10 I always have to be like "BALLAD PLEASE!" That's more my concern with the card system, if they are all things like increase damage of 1 person or whatever, I think people would be more focused on healing instead, since their job is to heal and keep the party alive. People judge you on keeping the party alive, they won't be like "Wow thanks for that extra damage buff card, that really solidified our win that time!"
Last edited by 416to305; 06-09-2015 at 10:19 AM.


In context of bard: If you have a window where you can't deal damage, is there a particular reason not to use that time to prepare up Foe Requiem? For example: Titan (any version). When Titan jumps up, that gives you the best opportunity to "cast" Foe Requiem. As you can't damage Titan, you can at least increase the damage for the casters when it comes down. Even if there's only one of them.
So this brings us to the context of healers: There's never an occasion where you need to be healing full time at all times. No party member has to be floating at 90-100% HP unless there's a lot of incoming damage within a short time frame. This applies to tank busters in particular. There's plenty of time to use your cards. In particular before tank busters and after the tank's in good condition. Same applies to raid wide AoEs.
Last edited by Lyrica_Ashtine; 06-09-2015 at 10:29 AM.

There's always time, that's not my point. My point was just that any of those abilities have no measurable benefit that's obvious. If you take the time to cast foe Requiem, you don't see anything different happen, like a DoT, it's easy to get lazy and not bother doing them, since it's not like using a limit break or something, you do requiem or any DoT and it's not like suddenly the boss drops 20% HP or something, so it's really more mental.
All mr happy do is speculate and get views.


You can make it measurable. If you don't make it measurable yourself, others may. Regardless of what you choose, the result will be there. Whether you can directly see it or not. So there's no excuse not to use it, be it songs or cards.There's always time, that's not my point. My point was just that any of those abilities have no measurable benefit that's obvious. If you take the time to cast foe Requiem, you don't see anything different happen, like a DoT, it's easy to get lazy and not bother doing them, since it's not like using a limit break or something, you do requiem or any DoT and it's not like suddenly the boss drops 20% HP or something, so it's really more mental.


it almost reads like your saying your just lazy and don't care unless you see scrolling numbersThere's always time, that's not my point. My point was just that any of those abilities have no measurable benefit that's obvious. If you take the time to cast foe Requiem, you don't see anything different happen, like a DoT, it's easy to get lazy and not bother doing them, since it's not like using a limit break or something, you do requiem or any DoT and it's not like suddenly the boss drops 20% HP or something, so it's really more mental.
foe requiem for example is like a 15% damage boost to all magic damage from your party and doesn't have a personal negative
Even with only one black mage or summoner it's freaking huge
and astrologian is the same deal, every single card effect is something really really good
if you can't be motivated to use them because you don't get to see how much damage it's adding, do everyone a favor and stick to WHM
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