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  1. #1
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by MXMoondoggie View Post
    Yeaaah as I've said before when people bring this up jumping through hoops just doesn't really work in an MMO. People are looking to do runs as quick as possible to maximize a farming session this is not like a single player Final Fantasy where they can shove loads of puzzles in knowing you won't be completing the same content over and over again daily.
    you are right but... for me that is mainly because of the dullness of the content. There isnt even a surprise if you run it the first time (maybe one at the last boss or so but lately the "new 3 dungeons" all had same patterns coming with them, making them even less interesting to play - also not for the first time).
    When i did WP HM the first time with ls mates.... half way we all were "damn that is extremely boring" . long hallways with mindless trash etc. etc...

    If contnet is more varied, harder and more challenging, then it will not be on "farming mode" on day one.
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  2. #2
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Anty View Post

    If contnet is more varied, harder and more challenging, then it will not be on "farming mode" on day one.
    Which will lead to lots of complaints and whining. People want things to be on farming mode because for the majority of players this is not their only game. They want to be able to get a new set of gear and then play something else until the next update happens or even in between farming heavily to reach caps in a few days. An MMO just works differently to most games for the majority in players in what they want from it. When you over complicate things and only pander to 10% of players by making everything super difficult or overly complicated you lose your audience.

    I do agree they could do better within what they have though there is too much simple tank and spank in the game and that does bother me. Amusingly enough in the last EXDR update there were a lot of whiners early on complaining that it was too complicated lol. KotL i recall got most of the complaints especially the final boss but it wasn't like they were asking that much of players.

    What i really think they should do is improve raid content beyond go into a circle and kill a boss or some trash mobs. Make raids epic with various difficulty levels and make them drop more rare loot the higher difficulty you complete. Make them into epic excursions where you encounter varied paths leading to different encounters and puzzles. With an entry level setting and more advanced you give newer players an access point to learn while allowing more experienced players the chance to really challenge themselves.
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    Last edited by MXMoondoggie; 06-08-2015 at 02:06 AM.