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  1. #6
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Yeaaah as I've said before when people bring this up jumping through hoops just doesn't really work in an MMO. People are looking to do runs as quick as possible to maximize a farming session this is not like a single player Final Fantasy where they can shove loads of puzzles in knowing you won't be completing the same content over and over again daily. I've played games where they added these sorts of things to dungeons and as mentioned above once people know what to do it just becomes easy and a chore to do. Like in Tera there was a boss that had these coloured totems that in the hard mode were invisible except the first one so made it harder but once people posted the solution to the puzzle everyone know each order for each starting colour so it became simple. Same with all the other puzzles in the dungeon like killing two bosses at the same time and jumping platforms to find switches.

    Do you want to do that every day for a 3-4 month patch cycle? No. Maybe that sort of content would work for a long raid with multiple bosses where the challenge is not just kill bosses and trash but to navigate traps and pathways to find loot but i wouldn't want it in basic farming content and roulettes.
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    Last edited by MXMoondoggie; 06-07-2015 at 09:19 PM.