If cleric stance is disabled in combat, then I won't ever use it anymore. Because I would quit playing a healer.
If cleric stance is disabled in combat, then I won't ever use it anymore. Because I would quit playing a healer.
I play as a tank in dungeons. I don't really consider myself skilled enough to tackle the bigger fights. That said, I appreciate a healer who is able to keep my alive. If they can do that adequately, I am satisfied. I will not push for stance dancing because when I play healer I don't feel comfortable doing it. I just expect their best. And I'm even more happy when the healers go above and beyond what is expected.
Exactly the same here. I forget when it was, but I had started as Bard and I was levelling CNJ for some reason, maybe some cross class skill I forget. Before I had acquired CS (or might have had it but was inexperienced and didn't really understand how to use it) I remember thinking man this class sucks, it's taking me 3x longer to level than any other class I've done, thinking that it was because it was a healing class and therefore only good at healing. So I totally hated it, I was like I'll never be able to do main story quests when I'm so much weaker than my Bard. Then when I tried it again months later and learned about CS it was like ohhhh, and now I find WHM is one of the best classes because you can do crazy damage on solo content (Holy is the best on group mobs) but can also heal yourself. If there was no CS then I'd be totally out. I think people just make these stupid topics just to stir things up, I mean who in their right mind would actually want CS to be removed?
Make healing hard, then let's talk about the importance of Cleric Stance. Healing is the only role with down time in party play. DD's are ideally always maximizing DPS along with tanks to ensure timely elimination of threats, while tanks also continue to build enmity over other party members. Healers can only heal damage as it comes in, and have only a few choices of what to do during down time.
1) Do nothing, sit at full MP
2) Do nothing, wait for MP ticks
3)Use DD spells, inflict trivial damage
4)Use Cleric Stance, inflict meaningful damage
Take away Cleric Stance, and healers are left with largely a waiting game, playing whack-a-mole with HP bars, then going dormant until the next burst of damage. If healing posed more of a challenge that actually required you to keep your wits about you, this would be less of an issue, since healers would be occupied anyways. Bosses have been trending towards being more challenging (WP HM second boss has a short rotation with pretty damaging moves that can get out of control pretty fast, especially when mechanics are mishandled), but between overly simple trash, bosses, and massive overgearing, healers just aren't taxed hard in average content.
Cleric Stance remains as a great skill that chips in substantial damage while dealing with the copious amount of downtime that healers experience. It allows me to execute a meaningful action every GCD, something that both the tank and DD roles are expected to do. The only way to change this is to give healers actions that are more meaningful than killing the enemy, like some form of active buffing, or make things hit hard enough so that healers are forced to, well, heal.
I'm going to take a wild guess that you haven't done t13? Or really, any fcob where people make mistakes, or any coil pre-echo...Take away Cleric Stance, and healers are left with largely a waiting game, playing whack-a-mole with HP bars, then going dormant until the next burst of damage. If healing posed more of a challenge that actually required you to keep your wits about you, this would be less of an issue, since healers would be occupied anyways.
Not that I disagree with the premise of your post, but there are fights like this in the game. Admittedly it's not really applicable to dungeons.
Last edited by Risvertasashi; 06-11-2015 at 04:01 AM. Reason: typo
The only reason healers have any damaging ability in this game, is for the sole purpose of the main story & questing. Since you have monsters & bad guys to kill, you need something to damage them, while the idea isn't bad in it's own way, trying to force healers to DPS more in HW is kinda bullcrap.
I chose to play a healer because i like the job, if i want to DPS, i'll play a DPS.
Say what you want to me, but if you want a healer to DPS, go play WoW or Cabal Online.
The way I see it, we're getting more options. As has been noted in other threads, raid DPS checks aren't done taking healer DPS into account. You can find groups that won't make you DPS. But for those that enjoy that extra bit of minmaxing, we now have more tools.
To be fair to that bolded part, I will have to agree with with the poster you're quoting.I'm going to take a wild guess that you haven't done t13? Or really, any fcob where people make mistakes, or any coil pre-echo...
Not that I disagree with the premise of your post, but there are fights like this in the game. Admittedly it's not really applicable to dungeons.
If S-E truly wanted to minimize the Cleric Stance usage in raid content, I feel they should increase the healing intensity so there are less opportunities for a healer to activate Cleric Stance. I wouldn't necessarily say increase the amount of DPS the raid bosses output, but instead increase the frequency they occur. Instead of one Flatten, they could add 3 Flattens at like 60% power over the course of 15 seconds. Stuff like that. Things that require the healer to potentially stay out of Cleric Stance longer to handle "oops" factor.
I find that suggestion is better than the paintbrush solution of "OMG DISABLE CLERIC STANCE IN DUTY FINDER".
I think this is a point that is sorely missed in many of these "Healer DPS" discussion. I like having the tools to play at a higher caliber than the average player, and I want to keep those tools. Not lose them. While I won't disrespect any healer who only heals if there are opportunities to go up and beyond your role, I won't praise them in the same vein.
Last edited by Ghishlain; 06-11-2015 at 04:21 AM.
Isn't that called flare breath? I mean, ok, both healers aren't needed so 1 can cleric stance, but it's not like you can leave the tank completely unattended either. (Unless I'm doing something wrong or getting really scrubby PLDs..?) And while the encounter overall can be solo healed, the videos I've seen on it count on people not messing up... I'd say I have more t13 "farm" parties fail than not XD
Now for casual content.. CTs, dungeons, and so on, yeah the incoming DPS is... not very threatening. Shame Holy got nerfed, but it's still really fun to use :D
Pretty much =p What I was trying to get at was "If Bahamut was using Flare Breath every 3-5 seconds and still flatten like every minute, would you have time to Cleric Stance?". Make the fights more healing involved if you want healers to DPS less. No give suggestions like removing Cleric Stance out right. The idea is to encourage higher levels of play, not neuter it.Isn't that called flare breath? I mean, ok, both healers aren't needed so 1 can cleric stance, but it's not like you can leave the tank completely unattended either. (Unless I'm doing something wrong or getting really scrubby PLDs..?) And while the encounter overall can be solo healed, the videos I've seen on it count on people not messing up... I'd say I have more t13 "farm" parties fail than not XD
Now for casual content.. CTs, dungeons, and so on, yeah the incoming DPS is... not very threatening. Shame Holy got nerfed, but it's still really fun to use :D
And yeah, anything outside of the existing raid isn't too threatening. Not necessarily trivial either, but hardly greatly threatening either.
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