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  1. #1
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by abzoluut View Post
    I think echo adda +15% at the moment. So if you average 500 DPS now, it would have been 425 DPS pre-echo.
    the way to calculate accurately the dps pre-echo is NOT dps x0.85
    to calculate pre-echo dps (without factoring all changes like phase timing being off) you divide your dps by 1.*echo*, so in this case, 1.15
    500 dps post echo comes out to be 434.78 pre-echo
    (1)

  2. #2
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    In addition to what Zamii said, it was aptly noted by Sleigh in another thread that you can't accurately compare pre and post-Echo DPS due to how the Echo changes the timing of phases, add uptime, CDs, etc.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    For most turns, 400+ is OK (high is better and leaves less chance for mistakes with mechanics, however). For T13, 500+ is kinda necessary. If the total DPS is too low, it will start with slow pushes, but end with hitting enrage. It sounds like you're off to a good start... >500 is better than some BLMs my group has had recently... just keep trying to push it further.
    (0)

  4. #4
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Risvertasashi View Post
    For most turns, 400+ is OK (high is better and leaves less chance for mistakes with mechanics, however). For T13, 500+ is kinda necessary. If the total DPS is too low, it will start with slow pushes, but end with hitting enrage. It sounds like you're off to a good start... >500 is better than some BLMs my group has had recently... just keep trying to push it further.
    If BLM can do 500+ with echo in a group with even halfway competent dps I need to see it. The amount of downtime and how little you can actually aoe in add phase really destroys blm dps. My top run post echo is 515 and that was with dps that weren't good enough to burn the shit out of the adds before I could aoe and we had some downtime between dives and teraflare but not as much as some groups I've been in. Sometimes we wait a good 5-10 seconds between sins and 2nd dives and a good 15-20 between pain and tera

    EDIT: Also forgot to mention dps before adds should be around 600-650. 700 if you're lucky on procs and no mechanics. The SCHs I run with are scrubs and like to use eos for fey covenant for gigas and rages though so no glow for me ;-;
    (0)
    Last edited by Meleoffs; 06-08-2015 at 06:08 PM.

  5. #5
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Meleoffs View Post
    If BLM can do 500+ with echo in a group with even halfway competent dps I need to see it.
    I did one day 570 dps with my own smn in some party finder farm group in t13 so I think that 500 dps is not that hard reach for any dps job even if you can not aoe anything or have bit more downtime. Or maybe smn is just op lol.
    (0)

  6. #6
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sunako View Post
    I did one day 570 dps with my own smn in some party finder farm group in t13 so I think that 500 dps is not that hard reach for any dps job even if you can not aoe anything or have bit more downtime. Or maybe smn is just op lol.
    Some jobs lose much more dps if they are forced to move than an SMN (or BRD) does.. thinking of T9 (meteors/thunder/fire-out), T10 (shielding) and T13 (Earthshaker/Megaflare/Flare Star) were I often out-dps BLMs 'cause if DoTs are applied I can just run aroung using Ruin2/Fester.
    (0)
    Last edited by Neophyte; 06-08-2015 at 07:17 PM.

  7. #7
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Neophyte View Post
    Some jobs lose much more dps if they are forced to move than an SMN (or BRD) does.. thinking of T9 (meteors/thunder/fire-out), T10 (shielding) and T13 (Earthshaker/Megaflare/Flare Star) were I often out-dps BLMs 'cause if DoTs are applied I can just run aroung using Ruin2/Fester.
    Movement shouldn't be an issue to any half competent BLM. T13 doesn't require much movement anyway unless you are really unlucky and get every ES during last phase.
    (1)
    Kairi™

  8. #8
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Meleoffs View Post
    Snip.
    I did 573 with echo with arguably some of the highest DPS groups in the game. Even with one flare only during the storm part and like 30+secs between Pain and Teraflare. Can probably hit 580+ with Nin+Selene all fight.
    (0)
    Kairi™

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Meleoffs View Post
    If BLM can do 500+ with echo in a group with even halfway competent dps I need to see it. The amount of downtime and how little you can actually aoe in add phase really destroys blm dps.
    I should have been a bit clearer... usually I mean DPS before downtime such as divebombs, rather than encounter DPS as a whole. Yesterday we had a BLM pulling 396 in p1 & p2. The group was actually good enough to handle all mechanics and we got to last phase just fine, but we hit enrage.

    If you're doing 600+ before DBs... keep on keeping on.

    re: adds. Maybe it's just my group but our tanks usually group them up so folks can AoE. I guess, this is not normal then..?

    As for SCHs... even with echo, T13 is still probably the most healing intensive fight in the game currently. Granted, it's less difficult if everyone is absolutely perfect, but Eos can go a long way to helping keep the party alive, and the WHM from going OOM.
    (0)
    Last edited by Risvertasashi; 06-09-2015 at 01:12 AM.

  10. #10
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    I should have been a bit clearer... usually I mean DPS before downtime such as divebombs, rather than encounter DPS as a whole. Yesterday we had a BLM pulling 396 in p1 & p2. The group was actually good enough to handle all mechanics and we got to last phase just fine, but we hit enrage.

    If you're doing 600+ before DBs... keep on keeping on.

    re: adds. Maybe it's just my group but our tanks usually group them up so folks can AoE. I guess, this is not normal then..?

    As for SCHs... even with echo, T13 is still probably the most healing intensive fight in the game currently. Granted, it's less difficult if everyone is absolutely perfect, but Eos can go a long way to helping keep the party alive, and the WHM from going OOM.
    That's why I don't really like threads like this, because people compare in different ways... Not saying you did anything wrong, just have to be a little more clear.

    I can get 700+ DPS as MNK before downtime if I'm lucky, but it much lower at the end of the fight


    Quote Originally Posted by Zamii View Post
    if you look at the DnT dps leaderboard, their highest PRE-ECHO blm was 530 for t13, and to be honest, they hardly ever have the highest parses out there so i wouldnt doubt theres someone higher again, just because you personally cant do it, doesnt mean others cant. just consider the posts you've received on this thread as motivation to push yourself harder.
    This is another reason I don't like threads like this... You can't always use things like that to compare to your average player. By average player, I don't mean casual players or something, cause it's the same for most hardcore players too.

    What I'm talking about is that DPS can be measured in your favor. I don't know if that's the case with those numbers, but it's very common for really hardcore groups that want to push that DPS to the max, to actually do everything possible to increase DPS for one player or something. T10 is the obvious turn to skyrocket your BLM DPS ofc, but you can probably do something to increase it for T13 too. Probably don't get targeted by a single ES either, which increases DPS a ton.

    I don't know how low ping some NA players get either, but I'm pretty sure EU on average gets lower DPS because of higher ping, which people have to remember... Not as big difference as Japan though, which is shown in videos by Lucrezia, where they get DPS on some jobs that is literally impossible with the ping in the west.

    That being said, T13 is a pretty decent turn for BLM.
    (1)

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