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  1. #31
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I'd say Samurai, Geomancer, Dancer and some hybrid form of Red/Rune. Although I'm surprised Geomancer wasn't added already. However, Tactics and either the second or third FF titles might be a better selection to look at for possible or most likely job that could be added in some form or another.


    Quote Originally Posted by Chiramu View Post
    Samurai doesn't dual wield.
    It has in some past and side titles. I think it was in one of the tactics series you could unlock a dual wield trait and attach it to a Samurai. Then equip a second katana to put it on full offence. I'm almost certain FF2 (or was it FF3, Its the one where a character can equip two shields) could do this also but I haven't played it long enough to see if samurai was in it.
    (0)
    Last edited by Kotemon; 06-05-2015 at 04:16 PM.

  2. #32
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Samurai, turn it in to a tank. Maybe even do it in the Bravely Default style and give it an emphasis on counter-attacking enemies with a two handed katana, that would be awesome.

    Rune Fencer, but once more I'd want it to follow the bravely default model of the Spell Fencer. Give it a one handed rapier, no offhand, and different spells to cast with it's sword. I'd be up for making it a tank or a dps class.

    Dancer, but I'd say make it a support/healer class. The game is kind of good on dps right now.

    I'd also like Corsair, but I feel as though the Corsair concepts (gun + buffs based on probability) were split between Machinist and the Astrologian.
    (0)

  3. #33
    Player
    Vahn's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Berktu Berkundsyn
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Puppetmaster, Dancer, Blue Mage, Rune Fencer, and maybe Geomancer (but only if they use bells!). It would be pretty cool if they made Dancer a melee healer, too. Or an evasion tank. It could do that in XI, and even take hits dead on with Fan Dance. Corsair could be cool too and they could give it the signature Hexaguns that they had in XI.
    (0)
    Last edited by Vahn; 06-05-2015 at 04:26 PM.

  4. #34
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    red mage and a REAL dragoon (ie, with wyvern)
    (0)
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  5. #35
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shori View Post
    red mage and a REAL dragoon (ie, with wyvern)
    I understand the sentiment but dunno if it would work in context of the lore. The Dragoons are the knights of Ishgard specializing in destroying their ancient enemies, the dragons. That tends to include all dragonlike creatures as well from what we've seen so far in the quests, any Dragoon with a wyvern pet would probably be labeled a heretic and a dragon sympathizer.
    (0)

  6. #36
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Kotemon View Post
    It has in some past and side titles. I think it was in one of the tactics series you could unlock a dual wield trait and attach it to a Samurai. Then equip a second katana to put it on full offence. I'm almost certain FF2 (or was it FF3, Its the one where a character can equip two shields) could do this also but I haven't played it long enough to see if samurai was in it.
    We're not talking about using cross-class abilities to get the ability to be a samurai that dual wields, because if that was the case nearly EVERY game with a job system would count.
    We're talking about abilities native to the samurai job/class.
    Let's break it down:
    FF3: EVERYONE could dual wield, and Samurai weren't in the game anyway.
    FF4: The only dual wielders were the Monk and the Ninja...just like this game.
    FF5: No abilities related to dual wielding
    FF6: Cyan's primary weapons are katana, which have "two-hand" capability. He can dual wield with the Genji Glove, but it's not an ability native to him.
    FF7-9 didn't technically have a Samurai job present, though if you want to get technical Sephiroth WAS briefly playable in 7, and Squall and Steiner's stances are similar to some kendo stances. Dual wielding just plain isn't a thing in any of these games, though, unless you stretch the definition to include Zell and Kiros.
    FF10: Auron, even with a supposedly injured arm, will use it whenever he swings. Does not dual wield.
    FF11: As I mentioned, SAM's traits all benefit two-handed weaponry to the point that jobs that use single handed weapons or dual wield basically gain little from subbing it.
    FF12 international: No dual wielding traits here either for the "Samurai" build.
    FFTactics: The samurai actually gets a specific ability for wielding single weapons with two hands, an ability native to them only. They CAN dual wield...but again so can any job that takes the ability from Ninja. Unless your stats are capped and you somehow have two of the best katana available, you're usually better off using the two-hand ability. Monks and Ninja are both better with dual wield.
    FFTactics A2: Still no native dual wield here for samurai (or rather, "Parivir")
    Bravely Default: Samurai (or rather, Swordsman) does not get any benefits from dual wielding, and just like XI, Tactics, and V, must rely on Ninja to get anything but a penalty from doing it.

    In short, Samurai only dual wield in Final Fantasy games when it's an ability borrowed from another job through that game's systems, or an ability native to ALL jobs that they get no special benefits for doing. The exception being Bravely Default where BOTH cases are true.
    And since our weapon systems are more akin to FF7-10 than they are for Tactics and XI, I wouldn't expect ANY class that doesn't natively dual wield (basically just Monk and Ninja at this time) to EVER dual wield.

    Quote Originally Posted by Shori View Post
    red mage and a REAL dragoon (ie, with wyvern)
    You do realize FFXI's dragoon was ususual for getting a pet, right?
    FF2 had them as dragon riders, but technically...we already are.
    FF3 had no dragons following them around
    Kain Highwind, who had many things (including angst) but no pet wyvern. He had a pet dragon he took care of at one point, but it doesn't show up in the game.
    He, in turn, inspired CID Highwind, who was also wyvernless (unless you count his plane and airship...i guess)
    Preceding them was the Dragoon class in 5, which had no wyvern.
    FF9 had Freya, no wyvern for her.
    Kimahri from X was also suspiciously dragon-less.
    Fang rode around on Bahamut, but I wouldn't call it a "wyvern" so much as an "airplane."

    And yeah, Dragoons in this setting KILL dragons, not get buddy-buddy with em.
    (0)
    Last edited by kyuven; 06-05-2015 at 05:06 PM.

  7. #37
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kyuven View Post
    And since our weapon systems are more akin to FF7-10 than they are for Tactics and XI, I wouldn't expect ANY class that doesn't natively dual wield (basically just Monk and Ninja at this time) to EVER dual wield.
    Good, dual wielding as a concept is drastically over done in MMO's anyway. There needs to be some love for the single one handed weapon fighting style with no offhand. I also think another two handed weapon class is a good idea and going by what we have so far, the only choices left is two handed katana or two handed maces.
    (0)

  8. #38
    Player
    ErnestoGiovanni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    159
    Character
    Ceropio Malvae
    World
    Mateus
    Main Class
    Conjurer Lv 59
    Quote Originally Posted by jomoru View Post
    Puppet Master.
    This was the best pet job I've played in an MMO.
    (2)

  9. #39
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Khalithar View Post
    Good, dual wielding as a concept is drastically over done in MMO's anyway. There needs to be some love for the single one handed weapon fighting style with no offhand. I also think another two handed weapon class is a good idea and going by what we have so far, the only choices left is two handed katana or two handed maces.
    I'd LOVE a class that wields 2 handed hammers.
    STOP!
    HAMMERTIME!
    (2)

  10. #40
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by kyuven View Post
    I'd LOVE a class that wields 2 handed hammers.
    STOP!
    HAMMERTIME!
    Dual-wielding axes would be cooler, that is why I want to see Berserker at some time .
    (1)

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