removed company website and player name who sent the /tell but going off what you guys are saying there was no point me even trying to make SE aware because they ban you for showing the crap we put up with in game

removed company website and player name who sent the /tell but going off what you guys are saying there was no point me even trying to make SE aware because they ban you for showing the crap we put up with in game


I'm glad you removed the links OP, as I logged in at work specifically to report your post. Regardless of the intent, I will always report RMT ads both here and in game, whenever I come across them. Sometimes it feels like I'm the only one who does. By posting the tell on the forums, you are giving the RMT a free advert.
I've stated this before in another post, but I'll say the same here too. Report in game messages and friend requests as harassment. The NA/EU reps seem to deal with it quicker than filling it under the other option (where I assume it gets sent to the mountain of work that the 3 man task force have to deal with).
Using the harassment option, every tell/friend bot I have reported has been dealt with within half an hour of my report (probably nearer 15 mins, but I'm giving room for error on my part as I haven't timed it). They copy/paste reply I get (usually up to 5 mins after I witness a /say bot being killed) also states that it is safe to remove that bot from the blacklist, so I can only assume that the account has banned outright. Any more bots will cost the sellers another account.
*rereads OP*
I'm glad I haven't had to deal with lv1 party invites.
*checks users server*
...ah! My condolences.
While people are still buying, they can afford to create more accounts. It's that simple. For the most part, the buyers got what they wanted. They don't give two flicks for the rest of the player base that they are pissing off by continually supporting RMT. They probably don't even see it as a problem. They don't care about the game they themselves are ruining. The same goes for botters.
My current server is... quiet for the most part. It has picked up slightly, but I'll be dammed if I'll let them get any more of a foothold, or reason to feel they can be more brazen in their actions like what they seem to be on other servers.
I would love a quicker way to report these to the NA/EU reps so they get dealt with there and then, instead of hassling the task force with, when they are dedicating their time to working on another part of the problem.
Editing this post rather than creating a new one:
Just do add a time frame to my '1/2 hour but probably nearer 15 mins' remark above, I reported the spam bot I just found under 'Report Harassment' at 18.51 GMT+1. It vanished before it turned 18.52 GMT+1. I got a reply from the mods at 18.57 GMT+1. Granted, the time frame may change depending on the mods current workload. Still dealt with pretty swiftly imo.
Last edited by Natsuno; 06-04-2015 at 08:31 PM. Reason: spelling


It's more of a nuisance to see this thread over, and over, and over again. There must be hundreds at this point. Do you OP's think that no one has mentioned it before or something? Your RMT situation is tame compared to what it was like when the game started. Just sayin. It was so bad that when players were next to market boards, your account was hacked in a way you were buying stupid things off market board for 5 million gil. Now that is something to complain about.
Last edited by Drako; 06-03-2015 at 10:38 PM.

47 friend invites?? Is that even real? I'm almost never busy and at most I receive 2 friend invites before time expires or whatever and their request dissapears.



Hi, developer here. We accidentally confused the other 8 quadrillion "I wanna make SE aware of rmt" threads, assuming they were about Really Modern Turntables. This particular thread stood out and is the first one we've ever read about rmt and taken seriously. You've opened all of our eyes here at SE to the problem in a way that the other 8 quadrillion people before you failed to do. It was probably because of how eloquent and comprehensive your post was. We are now going to eliminate the problem by next week, all because you were brave enough to come to us with this problem - knowing that you were basically just spamming about spam you went ahead and did it anyway and every player and dev will be eternally grateful.
^That what you're expecting?
When in doubt, assume sarcasm
Quite uncalled for really :/ If people stop making these posts and shut up about it SE may assume everything has worked out and do nothing at all in the future.
Everyone is tired of these posts but everyone is also equally tired of damned RMT spamming us in a game we all pay to access.





If you really believe that the developers don't know about RMT without people spamming the forums, I'm not really sure what to tell you. RMT has been present since the dawn of online gaming and will probably always be present in some form. All the developers can do is try to minimize its impact. The thing is, they also have to minimize the impact on legitimate players as well for whatever actions they take against the RMT. I mean, if you want to stop bots you could just make something like a captcha that the player has to enter before they can gather at any node, craft any item, join any FATE, or zone into any portion of a dungeon that required a load screen. It would be pretty effective at stopping bots, but it would also be highly inconvenient to legitimate players. SE isn't hobbled by a lack of desire to do anything about RMT, they're hobbled by the fact that whatever action they take can't negatively impact their actual legitimate players.
The previous game I played had a certain low-level dungeon that was great to spam for experience. The best way to do it is to get a max level player to destroy the dungeon for you over and over again (there's benefits to the higher level player in the form of in-game items). As the level cap has gone up and characters have gotten exponentially more powerful, the clear times get faster and faster. There's just one problem - if you clear it too fast too many times in a row, the game flags you as a bot and makes you unable to damage mobs or pick up items. It's led to many legitimate players missing out on sometimes days worth of playing time since that game's customer service tickets are only typically answered on weekdays. The worst part is that the players know that the game could possibly flag them, and yet they keep on spamming the same dungeon and insisting that the game should change for them. You'd think after a certain point they'd decide to change their own habits to adapt to the game, but in three years that has yet to happen. People just continue to beat their heads against it and then whine and complain when the game does flag them.
I guess my point is, "fixing" RMT without impacting your actual playerbase isn't as easy as some people make it sound.
Last edited by Ashkendor; 06-04-2015 at 01:44 AM.


It's not new justification.. It's the kind of mindset that causes us english speaking to look like fools. Creating thousands of threads about the same thing, esp because "omg if there are that many threads it means its a more serious problem". Where as people in say JP create one thread, so that its, oh idk more organized? SE knows about these problems ok, they have logs, they have a system that tells them about all these events. It's why they have periodic notifications that go out to us via loadstone, saying hey we've banned/suspend all of these accounts for RMT activity. They are aware, and taking action, and have been sense the very beginning.
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