Parry is a bad stat for so many reasons:
1) many mechanics cant be parried
2) totally random, does not help you when you need it to help
3) the amount of parry needed to increase your chance seems totally bonkers given early testing when 2.0 was launched
Other games have contended with this and resolved it:
1) For tanks, parry gives a secondary attribute. I.E 40 parry gives 40 crit as well for tanks, which given parry only applied while your actively tanking, goes a long way to not penalizing tanks as much when they go into an OT role.
2) Normalized Parry: What this means if that parry no longer is a percent chance to block; every class reduces damage taken on any parriable attack by an amount based off their parry value, with a maximum amount of parried damage in a rolling time frame.
3) Remove Parry and instead put in an attribute with a tanking value like Resolve or Tenacity; attributes which enhance the effects of tanking cd, self heals, and aggro generation.

Reply With Quote







