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  1. #41
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Parry is a bad stat for so many reasons:

    1) many mechanics cant be parried
    2) totally random, does not help you when you need it to help
    3) the amount of parry needed to increase your chance seems totally bonkers given early testing when 2.0 was launched

    Other games have contended with this and resolved it:

    1) For tanks, parry gives a secondary attribute. I.E 40 parry gives 40 crit as well for tanks, which given parry only applied while your actively tanking, goes a long way to not penalizing tanks as much when they go into an OT role.
    2) Normalized Parry: What this means if that parry no longer is a percent chance to block; every class reduces damage taken on any parriable attack by an amount based off their parry value, with a maximum amount of parried damage in a rolling time frame.
    3) Remove Parry and instead put in an attribute with a tanking value like Resolve or Tenacity; attributes which enhance the effects of tanking cd, self heals, and aggro generation.
    (1)

  2. #42
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    All they would have to do to make Parry relevant is to make your counter with an auto attack. All of a sudden it has a more attractive stat weight since it provides offense and defense.

    It would have synergy with Crit or Det, but it wouldn't not with Skill Speed.

    Both WAR and DRK benefit from Skill Speed, ie more GCDs during Berkserk and IB being up quicker or more Siphoning Strikes for DRK. So there would be more play with how to personalize tanking.

    The big problem is that PLD wouldn't get the same benefit since, I believe, Block checks come before Parry checks. Shield Swipe would have to get a solid rework or upgrade for there to be parity.

    In some sense, it would make it easy for PLDs to ignore Parry and make an easy split between what gear the different tanks would ideally want, but PLDs don't really want skill speed either...so they would probably feel left out.
    (2)
    Last edited by ManaKing; 06-08-2015 at 02:02 AM.

  3. #43
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by shao32 View Post
    the day when parry takes magic damage then parry go to be nice stad, now i only use parry for autoattacks.
    First in the grand scheme no because very few worth while enemies auto attack with magic based moves. Second parry can parry magic but it is specific to the move for instance all Dark Magic spells that are not aoe can be parried they could since Hakkue Manor normal (Dark thunder, Dark fire, etc.). The ability to parry spells is something the devs turn on and off for balancing it seems. Similar to how War and Pld was able to survive a limit break in PVP because they would parry/block it.

    But because the stat at it current levels can not be 100% the fact that a whm will cure for 2000 and you reduce 2000 > 1500 your still going to get cured for 2000 still doesn't give it worth even if it was magic dmg. Not that it is worthless, but there are alternatives which is why people don't care. If it was parry or nothing people would use parry.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  4. #44
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Parry is a great stat when doing mass trash pulls. It's useless against single targets (boss fights).

    So don't run a low-parry set when you're mass-pulling. Swap into your parry set please. A 130 Poetic tank with full-parry relic has over 570 parry rating, but swap out all the parry pieces and you will end up with only 370 or so, which will indeed make parry useless.

    A WHM holy hitting that mass pull is better DPS than you can ever do with all the DPS gear you can ever have. Your job is to survive well enough to make those Holy casts happen.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #45
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zfz View Post
    Parry is a great stat when doing mass trash pulls. It's useless against single targets (boss fights).

    So don't run a low-parry set when you're mass-pulling. Swap into your parry set please. A 130 Poetic tank with full-parry relic has over 570 parry rating, but swap out all the parry pieces and you will end up with only 370 or so, which will indeed make parry useless.

    A WHM holy hitting that mass pull is better DPS than you can ever do with all the DPS gear you can ever have. Your job is to survive well enough to make those Holy casts happen.
    There's no need to have parry on mass trash pulls, as you can live through it and WHM's holy has stuns...so that right there kills off them having to worry about needing to heal you...
    (0)

  6. #46
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Only if you have enough firepower, mobs die fast and Holy stun is more than enough. But that doesn't happen all the time.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  7. #47
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Zfz View Post
    Only if you have enough firepower, mobs die fast and Holy stun is more than enough. But that doesn't happen all the time.

    Even then parry is still bad. You are mitigating somewhere in the neighborhood of 200 damage per round with 8 mobs on you. (~580parry vs ~380parry) 200.......healers cant compensate for such a small return. Mobs also use abilities where parry is useless since you are dodging them. They can also be stunned as mentioned.

    Parry in its current form is always bad.
    (0)

  8. #48
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zfz View Post
    Only if you have enough firepower, mobs die fast and Holy stun is more than enough. But that doesn't happen all the time.
    If you don't have enough fire power or healing power to take out the group of mobs, why are you mass pulling in the first place? Because if you're really depending on parry to live through the damage while your DPS are slow killing, you really don't need to be mass pulling.
    (0)
    Last edited by Seku; 06-09-2015 at 08:03 PM.

  9. #49
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SirTaint View Post
    Even then parry is still bad. You are mitigating somewhere in the neighborhood of 200 damage per round with 8 mobs on you. (~580parry vs ~380parry) 200......
    How is the 200 damage per round calculated?

    For gear at 580 parry you're looking at 31% parry rate with 26% damage reduction each parry. For 380 parry it's about 13% parry rate. Is increasing 17% chance to reduce physical damage by 26% a bad thing, when the alternatives are all dps stats?

    It seems that the claim is that this damage reduction is something that doesn't cause additional healing stress so we might as well take the damage?

    Quote Originally Posted by Seku View Post
    If you don't have enough fire power or healing power to take out the group of mobs, why are you mass pulling in the first place? Because if you're really depending on parry to live through the damage while your DPS are slow killing, you really don't need to be mass pulling.
    True, in the ideal situation we would have Holy stun for 9 seconds plus 6 seconds invulnerability, but sometimes the WHM stands too close or has to duck an AoE even before starting the first Holy cast---or may even cancel the cast and spam Cure 2 because your HP had just dived to 50% perhaps due to a few unlucky crits and no block/parry.

    I mean in large pulls, my dps is negligible. Why should I give up survival stats for a tiny improvement to my already negligible dps?

    The argument against parry had always been that "it's not significant". But in the case of large pulls, so is the dps (if not outright negligible). Between two bad options, why not choose the better one one that conforms to your role in the party?

    Well, perhaps it would make sense for Warriors as Overpower has damage. But for Paladins who will be spamming Flash during that time anyway, and whose only AoE ability is one single potency 100+30/tick hit?
    (0)
    Last edited by Zfz; 06-10-2015 at 01:36 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #50
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The only valid argument that could happen from this discussion is: Would the Det/Crit be worth it on the bosses vs the Parry on the trash?

    If you want to make a Parry set for trash and a Det/Crit set for bosses, then I think you've taken speedrunning to a whole new level of min/max, but it would be the ideal way to go about it. If you have to choose one over the other, I personally think the increase of damage on bosses outweighs the possibility of damage maybe getting mitigated on trash.

    However, we are talking about secondary stats here - either way you slice it, you're probably not helping by much whichever you choose.

    Det/Crit does benefit WAR overall better on speedruns, though, due to the nature of how they AOE trash packs. PLD is just... take what you've got or min/max to the extreme.
    (0)

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