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  1. #31
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zaft View Post
    Snip.
    Yes necessarily. We have it in T9 and T13 so far from the top of my head. No it doesn't give parry more worth because as you said we won't instantly die if we fail to parry and one you can't parry I think. If the game ever threw something at us to depend on parry see my reply to Whiston in a earlier post.
    (0)
    Last edited by Seku; 06-04-2015 at 05:11 PM.

  2. #32
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Seku View Post
    If the game ever threw something at us to depend on parry...
    The difference isn't between surviving mechanics or not, because parry will never be held that high as a stat.
    The game won't be able to make or break a fight by a parry unless it's in progression, in which case, no amount of parry will overcome simply gearing over the threshold of that lost parry.
    The way the game could potentially make parry a useful stat however is to throw attacks at us of a potency and frequency such that increased parry would offset the need for additional healing.

    As the gameplay currently stands, the balance between attack mitigation of any form and healing is pretty substantial, and the mitigation format is such that you only have to mitigate enough damage to not die and get healed up afterwards.
    (1)

  3. #33
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Whiston View Post
    The difference isn't between surviving mechanics or not, because parry will never be held that high as a stat.
    The game won't be able to make or break a fight by a parry unless it's in progression, in which case, no amount of parry will overcome simply gearing over the threshold of that lost parry.
    The way the game could potentially make parry a useful stat however is to throw attacks at us of a potency and frequency such that increased parry would offset the need for additional healing.

    As the gameplay currently stands, the balance between attack mitigation of any form and healing is pretty substantial, and the mitigation format is such that you only have to mitigate enough damage to not die and get healed up afterwards.
    I agree with this one hundred percent and I think healing is something that is relevant to the convo because any healer with his salt isn't banking on a parry as a factor of their healing. Most are pre casting heals in anticipation for damage based on their knowledge of the damage to be incurred, not waiting to see if the tanks parries or not.
    (0)

  4. #34
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    They should just make a mob type that gets a stacking buff every time they land a hit that is not parried. That's the only way I could see parry becoming a necessary stat type. Once you parry said auto attack, they lose the buff and it starts from 0 once more. Other than that, a random chance at parry doesn't make much difference, as Whiston has said. Healers are still going to top off the tank, even if they parry. They're still going to use the same amount of MP unless a mechanic is introduced like the one I mentioned. In that case, parrying becomes essential, because otherwise it increases the stress put onto your healers.
    (0)

  5. #35
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    the day when parry takes magic damage then parry go to be nice stad, now i only use parry for autoattacks.
    (0)

  6. #36
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Honestly, in my opinion, they should just do what they did with healer gear and accuracy. Add a small amount of parry to all tank pieces, and just remove it as a secondary stat on gear for tanks. Healers gain an extra stat slot on their gear for little bits of accuracy. Usually 5-9 accuracy per piece. Up that a bit to say 10-17 parry per piece, and it WILL be useful, since you don't have to sacrifice det/crit for parry.
    (2)

  7. #37
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    The tank stats in this game should be -pdt,-mdt and -dt. (they could also vary DET/MDEF) Parry could still be a stat but it needs to be complimented with a stat that matters.
    (0)

  8. #38
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Whiston View Post
    that you only have to mitigate enough damage to not die and get healed up afterwards.
    You basically killed your entire argument and theoretical situation on how parry could be a useful stat to purposely stack with that line.

    @Sirtaint
    if they added Def or something to the parry stat or the old -pdt from FF11 onto it, even in small amounts it could become useful. Because eventually, if nothing counter acts Critical rate on bosses, Crit will eventually start giving diminishing returns unless they later allow the damage multiper of 1.5 to increase with stacking more crit. But as the game stands right now, thats also heavily dependent on to what degree Skill speed will effect DoT's.

    @Gunsblazing
    They already have Parry on gear naturally. Unless you mean parry + the other stats.
    (0)
    Last edited by Seku; 06-06-2015 at 07:45 AM.

  9. #39
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Seku View Post
    You basically killed your entire argument and theoretical situation on how parry could be a useful stat to purposely stack with that line.

    @Gunsblazing
    They already have Parry on gear naturally. Unless you mean parry + the other stats.
    Excuse me if I have been temporarily unable to read, but I believe that Whiston was arguing against the usefulness of deliberately stacking Parry.

    Regarding Gunsblazing, I think he's making a parallel with healers. Right now, healers just have some Accuracy on all of their gear pieces that does not count toward the actual allocation of secondaries on their gear. They're free stat points. Gunsblazing is suggesting that the same thing be done with Parry on Tank gear; just put "free" Parry on everything.
    (0)

  10. #40
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Donjo View Post
    Snip
    Regarding Whiston I was referring to his theory of where Parry could be made useful and his argument against my theory of them having to make it so where you -need- parry to win fights as it is now. But as stated before, would be stupid and as he stated they'd more than likely never allow that, that is forcing players to need parry.

    Regarding Gunsblazing, wasn't 100% sure what he was saying. Thus why my second situation of "unless you mean parry + other stats" or as you put it "free parry on everything."
    (0)

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