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  1. #1
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Nice job was unaware of the removal of facilities requirements on crafting. The game will be so much fun if can stay connected long enough to enjoy them. I seem to keep getting R0 a lot again which I havent had since I stopped using wireless and went ethernet cable(wired).
    (1)

  2. #2
    Player
    Aminore's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Aminore Luisa
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    is the pierce marco apart of that patch ? lol
    (0)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Aminore View Post
    is the pierce marco apart of that patch ? lol
    It is, actually.
    (0)

  4. #4
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Truly what I'm looking forward to is the chocobos and abolishment of physical levels to allow the player more focus on their rank, and the stats it will automatically provide which will cause my character to always be optimised and unscrew-uppable.

  5. #5
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    •First hitter on enemy will gain the drops

    Ew I forgot about this.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    OP UPDATED

    I just finish of update the OP. Added the caravan and stronghold information and links to the original dev post too.

    I was playing whit colors too lol. Hope enjoy Changes and updates
    (0)
    Rise III, Can i have it?

  7. #7
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    There are 4 tiers of materia, not 5. Great list though! I can't wait to hear more about what's going on 1.19.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Quote Originally Posted by Alzelia View Post
    There are 4 tiers of materia, not 5. Great list though! I can't wait to hear more about what's going on 1.19.
    Checking it....

    EDIT: edited

    Thank you!
    (0)
    Last edited by Galka75; 09-14-2011 at 01:14 AM.
    Rise III, Can i have it?

  9. #9
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Great job on building this.

    Few things that could be added to the list from dev posts:

    Content:
    - Darkhold party members required changed to 4-8 members (instead of 8)
    - Toto-Rak party members required changed to 2-4 members (instead of 4)
    - Introduction of beastmen strongholds - Amal'jaa (Ixali and Kobold were in 1.19 taks list)


    Other things that were in the 1.19 task list:

    Content:
    - New quests and storyline quests
    - New Grand Company quests, ranks and exchangeable items
    - New Grand Company supply and replenishment objectives
    - October seasonal event
    - Ifrit Battle (level 30 and level 50)
    - Caravan escort system (level 20)
    - Public low-level dungeon

    Battle / Armory System:
    - Fundamental program-side revisions to the battle system
    - Overhaul of the damage algorithm
    - Adjustment of class-specific motions to accompany auto-attack
    - Adjustments to positioning algorithms of enemies in relation to PCs
    - Adjustments to ranged attack algorithms of enemies
    - Revisions to the distribution formula for skill points (experience points) in battle
    - Changes to ennemy attributes and drops
    - New ennemy: Coeurls
    - Ennemy distribution adjustments, focus on lower level ennemies of 6 areas
    - Further changes to enhance class uniqueness
    - Adjustment of range of effect for actions (single target or area)
    - Adjustment of recast time and MP cost for actions
    - Development of unique motions and effects for certain weapon skills

    Guildleves and behest:
    - New Grand company leves
    - Changes to less popular behests and reward balance

    Synthesis / Gathering:
    - Addition of new craftable items and revision of stats on existing ones as part of the introduction of new synthesis recipes
    - Rebalancing of character growth primarily for Disciples of the Land

    General:
    - Early-game Tutorials
    - Addition of treasure chests for field areas
    (6)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Quote Originally Posted by Chinook View Post
    Great job on building this.

    Few things that could be added to the list from dev posts:

    Content:
    - Darkhold party members required changed to 4-8 members (instead of 8)
    - Toto-Rak party members required changed to 2-4 members (instead of 4)
    - Introduction of beastmen strongholds - Amal'jaa (Ixali and Kobold were in 1.19 taks list)


    Other things that were in the 1.19 task list:

    Content:
    - New quests and storyline quests
    - New Grand Company quests, ranks and exchangeable items
    - New Grand Company supply and replenishment objectives
    - October seasonal event
    - Ifrit Battle (level 30 and level 50)
    - Caravan escort system (level 20)
    - Public low-level dungeon

    Battle / Armory System:
    - Fundamental program-side revisions to the battle system
    - Overhaul of the damage algorithm
    - Adjustment of class-specific motions to accompany auto-attack
    - Adjustments to positioning algorithms of enemies in relation to PCs
    - Adjustments to ranged attack algorithms of enemies
    - Revisions to the distribution formula for skill points (experience points) in battle
    - Changes to ennemy attributes and drops
    - New ennemy: Coeurls
    - Ennemy distribution adjustments, focus on lower level ennemies of 6 areas
    - Further changes to enhance class uniqueness
    - Adjustment of range of effect for actions (single target or area)
    - Adjustment of recast time and MP cost for actions
    - Development of unique motions and effects for certain weapon skills

    Guildleves and behest:
    - New Grand company leves
    - Changes to less popular behests and reward balance

    Synthesis / Gathering:
    - Addition of new craftable items and revision of stats on existing ones as part of the introduction of new synthesis recipes
    - Rebalancing of character growth primarily for Disciples of the Land

    General:
    - Early-game Tutorials
    - Addition of treasure chests for field areas
    i notice you want this too. but this is already on Producer letter. is already comprehesive enough i think.

    the list i do is a comprehesive from "detailed notes of developers" not of the yoshi-p "calendar". and nor the not official confirmed for 1.19 on japan forums.

    here the Link to the Yoshi-P letter: http://forum.square-enix.com/ffxiv/t...495#post292495

    in fact i was going to put this information too. but i discart it for the same reason.
    (0)
    Rise III, Can i have it?

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