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  1. #1
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Donjo View Post
    If you think this, you are not a Tank. Period.
    So then you must be one of those "tanks" who runs Shield Oath 24/7 because, hey, why not, you're a tank, right?

    You can do speed runs in Sword Oath and not die, you can tank all of T10 in Sword Oath and not die. Hell, you can do T11 and 12 in mostly Sword Oath (or without Defiance, and only turn it on when Unchained is up).

    So let me throw that back at you: If you think that a tank stance is needed to be a "real tank" then you're not a tank. Period.
    (1)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Donjo View Post
    Nah. It's better for a Tank to be in their Tank Stance when they don't need to be than it is for them to not be in their Tank Stance when they do need it.
    It is better, but that doesn't necessarily mean the tank that does that is mediocre. They don't understand that if you're not tanking something, you don't need to be in the stance that generates more aggro and reduces the damage you take - that's a bad thing. For PLD it's a bit more forgivable, because it takes a GCD to switch stances which usually means you have to know when the add is coming (OTing T7 comes to mind). If you've never done the dungeon before and you're a PLD sitting in Shield Oath, then I guess that's understandable. But WAR really has no excuse.
    (0)

  3. #3
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Every run I dont tank, I just see tanks spinning the boss and doing foolish things. So when I am tanking, and no one speak up for MT, I find it's best to just take the reigns and do it. At the very least they wont be taking hate from me and spinning the boss. Nowadays I try to pick up as many mobs as I can as well, just because you can't trust the others to do it.

    Tbh, most in there seem like fate leveled tanks with no idea about the actuall role, other than banging on the boss.
    (0)

  4. #4
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Yeah. Stance dancing is another very important skill for a tank. As is knowing when you need your vit accs, and when str would suit you better. As an example, if you're off tanking, str is almost always the answer. If you're not tanking, you should be focusing on how you can optimize your dps instead. Tanks -can- put out some very respectable dps in the right hands.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  5. #5
    Player
    Causality's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    445
    Character
    Nutritious Delicious
    World
    Adamantoise
    Main Class
    White Mage Lv 54
    Its a roulette if anything. I always check the gear of the other two tanks before the first pull and look and see what they do, especially if I'm lesser geared than they are. Sometimes the two highest geared fight over aggro, or as happened to me one time in WoD, I was MTing at i96 as the two i120+ paladins decided they didn't want to tank at all. Double Sword Oath and everything. Bear in mind WoD is tuned for i90. You never know what you're going to get. If there is a fight for aggro, I usually step back. Its really not worth fighting over unless the other tank is just that bad.
    (0)

  6. #6
    Player
    TallonOverworld's Avatar
    Join Date
    Jan 2014
    Location
    Maelstrom Hound
    Posts
    186
    Character
    Tallon Overworld
    World
    Ragnarok
    Main Class
    Marauder Lv 70
    i never fight for aggro between other tanks simply because i let them tank if they want to do so bad... It's idiotic,ridiculous to do such a thing when adds kill healers as you said. For labyrinth and KB the whole thing is pretty simple as IG tank: KB is tanked West (aka the only place IG will not spawn) so you will be able to grab giant as soon as it spawns (north->east->south). This is "problem solved" for me in every weekly run of this...
    (0)

  7. #7
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    So far what i've read about the Darkknight hes not the simple Madman "DPS Machine" like the Warrior. You need some real Managment Skills for the whole Mana Issue he has-a welcome Challenge for me who doze off with a Warrior. And before you attack me like "you didn't even did coil" yes i did not...im playing the game since 2 weeks and i don't even bother doing coil cuz the addon stands in the door.

    And if i tank something my Defiance Buff is up. Not cuz i need that 20% more aggro, but the 20% more Heal income and 20% more life make it more comfortable for the heal. I don't think thats narrow-minded.
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hypie View Post
    Not cuz i need that 20% more aggro, but the 20% more Heal income and 20% more life make it more comfortable for the heal.
    Yes, but as you progress through content, you'll learn the "curve" of damage. Most boss don't hit hard constantly, so you can easily switch stance (Especially for a WAR who doesn't have to waste some GCD), then put Defiance back up and pop Infuriate if you need your wrath stacks right away.

    And when you (and your healer) outgear content, tank stance is basically useless on single targets.
    (1)

  9. #9
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Donjo View Post
    My Tank Stance rules are pretty simple. If I am currently tanking something, the stance is on. If I am not tanking something, the stance is off.

    This isn't about whether or not the actions you describe are possible. This is about priorities. A Tank has a laundry list of duties it must fulfill: holding hate, staying alive, doing mechanics, and protecting the party. These are just the basics. If a "tank" decides that their personal DPS is more important than any of these things, they have failed as a Tank. I don't yet have a proper name for it, but it certainly is not "Tank". Don't get confused on the holding hate thing; unless the Tank is vastly undergeared in comparison to their party, holding hate is just a matter of efficiently using enmity generating abilities and not the number on your parse chart.

    So that you may know the full picture of where I'm coming from, here is my small list of actions a Tank Job can perform that show a unreasonable predisposition toward DPS instead of the rest of the role. The only disclaimer is that they do not apply to the open world as roles and jobs simply don't matter there.

    1. MTing anything outside of a Tank Stance for any reason.
    2. Wearing any full Slaying(ie. no VIT) accessories while pentamelded accessories are immediately available to you.
    3. Wearing more than 2 full Slaying accessories(in the case of not having pentamelds available) for any reason.
    4. Refusing to spec more toward Mitigation in any situation where doing so would obviously increase the party's chance of success.

    Secondaries can go either way, and so can Bonus Attributes.
    Your rules 1-3 are inflexible and don't really take into account the current state of the game.
    With a competent party, there is no content in the game ATM that can't be tanked in full slaying accessories.
    FCoB doesn't need it (with echo being so strong) and savage coil doesn't need it either. (With how strong i130/135 left side pieces are and the stronger heals/shielding these days.)
    (1)

  10. #10
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by CGMidlander View Post
    Your rules 1-3 are inflexible and don't really take into account the current state of the game.
    With a competent party, there is no content in the game ATM that can't be tanked in full slaying accessories.
    FCoB doesn't need it (with echo being so strong) and savage coil doesn't need it either. (With how strong i130/135 left side pieces are and the stronger heals/shielding these days.)
    The current state of the game as I see it as a casual player who doesn't have a static is that, Tanks can't tank, DPS can't do anything other than sit on the boss and Healers can't heal.

    So while I can agree that maximising DPS is great and if you are comfortable doing that go for it but I can also see why Donjo would much rather see a tank just doing their role as tank and keeping agro and not trying to do other things on top of that.

    Especially in the context of 24 man content that most people solo queue, if we are talking about a pre-made 8 man group or a pre-made 24 man alliance then I would agree with you more however.
    (0)

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