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  1. #11
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Well they did add a challenge with Coil Savage, but apparently no one wants to do it.
    (4)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Noxifer View Post
    Well, it's not like this would be forcing people to do them. Steps of Faith was forced, since it was part of the MSQ. These would just be extras.
    Like Pharos Sirius?
    (0)

  3. #13
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    Well they did add a challenge with Coil Savage, but apparently no one wants to do it.
    1) I know plenty of ppl who do it on my server alone, myself included.

    2) another case of faulty reward structure (should've given dyeable SCOB sets from it at least).

    Quote Originally Posted by Felis View Post
    Like Pharos Sirius?
    Pre-Nerf Pharos was problematic for numerous other reasons related to its difficulty, but not having to do with its difficulty in an isolated sense (or vacuum).

    Design-wise, it fit into a content type which was historically (and even horizontally in the case of the other two dungeons released with it) not built to be as difficult. It made for a bad outlier.

    For being meant to be on par with those others, it wasn't & there was another issue--dungeon roulette. People felt unfairly shafted if they got into a pug for the much harder dungeon that rewarded the same & was less pug-friendly than others of its kind.

    It's even evident, by design, that SE didn't intend (and never will) for this sort of outlier.

    Not if its meant to be in the "hard" dungeon difficulty tier. That's just nonsensical.

    Y'all have to look at this from a developer/producer perspective & take Pre-Nerf Pharo's difficulty out of isolation.

    Ex Dungeons would create an appropriate context for harder formats which aren't forced upon players. Right now, that context doesn't exist (and obviously isn't meant to yet).

    Quote Originally Posted by randysquirrel View Post
    Just can't support this as much as I would like...
    Preformed Alliances.

    Besides, for game health, it's probably best these formats be premade only. There's a reason Savage SCOB isn't on the Duty Finder.
    (2)
    Last edited by Yuri_Hyuga; 06-02-2015 at 01:44 AM.

  4. #14
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Yuri_Hyuga View Post
    SApparently they are increasing the pace of combat significantly in Heavensward. Can't say if they'll be reducing the base GCD but it sounds like they might (and they really should). Besides, we'll have loads more skill/spell speed in i170~ & more TP regenerators than ever (plus, sspeed is being enhanced somehow too... hopeful this means faster TP ticks passively).
    usually MMOS like this increase the required combat rating require to have the same effect when you level. I do remember being told that speed stat will be more important but we've had nothing recent. The planned EU servers will help European players greatly.
    (0)

  5. #15
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Saccharin View Post
    usually MMOS like this increase the required combat rating require to have the same effect when you level. I do remember being told that speed stat will be more important but we've had nothing recent. The planned EU servers will help European players greatly.
    Fair point. They did however recently reiterate that the pace of game-play would be increased significantly in interview(s). So I guess we'll just have to wait & see!

    Either way, APM isn't the only way to deal with mechanics.
    (0)

  6. #16
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    It's hard enough to get 8 people to do Savage coil, and back when i90 was the ilevel cap, trying to do Garuda -> Ifrit EX for the weekly went about as well as pugging t12 and t13 does now. Now we all out-gear extreme primals that it's not really that big of a deal. Just as we all over-gear LotA and ST which were much more challenging at their respected ilevels.

    It'd be incredibly difficult to gather 24 people for a savage/extreme/whatever 24-man raid and expect all of them to successfully preform flawlessly, you'd probably end up wiping to the same thing over and over again more often than getting anywhere because it'd be so easy for a couple of people to mess up. Not to mention the amount of people and mechanics going on would be horribly confusing and overwhelming to meet the difficulty of savage content (could you imagine being in a TS3/Mumble/Raidcall/whatever with 23 other people and trying to clear t7 savage at the same time?). I mean, you see what happens in current WoD when half of an alliance goes down? Everything can easily go to sh*t because you no longer have the people necessary for the mechanics.

    So no. Please no.
    (4)
    Last edited by Selli; 06-02-2015 at 03:16 AM.

  7. #17
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    @Selli, it'd be optional. If you don't have 24 people to premake a WoD Savage, you'd have the original WoD to enjoy as you please.

    24 Man Savage would be for larger FC's or conjoining statics for some challenging fun.

    And if 8 & 24 Man Savage's aren't for you because of lacking the numbers, you'd have the 4 Man Extreme's to enjoy.

    It appears that you'd like to do 8 Man Savage Coil, that you enjoy a challenge, so 4 Man Extreme's are perfect for you.

    Also, I envision Savage 24 Man's to be more in line with either Pre-Echo SCOB... not so much in line with Savage Coil current.

    As you are correct in that it is much harder to coordinate 24 players than it is 8, having them be exactly equal in difficulty would be a bit overbearing.

    I agree.

    If it helps, I'd much rather development effort be put into 4 Man Extreme's than 24 Man Savage's for the reasons you listed (if having to choose).
    (0)
    Last edited by Yuri_Hyuga; 06-02-2015 at 03:53 AM.

  8. #18
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    It's not often I completely U-turn my opinion, but I guess if it was pre-made group it could work

    Quote Originally Posted by Selli View Post
    could you imagine being in a TS3/Mumble/Raidcall/whatever with 23 other people and trying to clear t7 savage at the same time?
    And this makes me want to try it even more lol
    (0)

  9. #19
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Here's difficulty for you:

    In order to log in the game a 28 button passcode must be input via keyboard only and within a 12 second interval. Also the passcode is randomized through hints placed in bags of Kellogg's cereal, written in ancient Egyptian hieroglyphs.
    (1)

  10. #20
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Selli View Post
    It'd be incredibly difficult to gather 24 people for a savage/extreme/whatever 24-man raid and expect all of them to successfully preform flawlessly, you'd probably end up wiping to the same thing over and over again more often than getting anywhere because it'd be so easy for a couple of people to mess up. Not to mention the amount of people and mechanics going on would be horribly confusing and overwhelming to meet the difficulty of savage content (could you imagine being in a TS3/Mumble/Raidcall/whatever with 23 other people and trying to clear t7 savage at the same time?). I mean, you see what happens in current WoD when half of an alliance goes down? Everything can easily go to sh*t because you no longer have the people necessary for the mechanics.
    In older mmos people did this all the time. Sometimes with 40+ppl.

    It is not that hard at all. WOD is made up of pugs, which will always be vastly subpar to an organized group.
    (0)

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