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  1. #1
    Player
    loldrg's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Lol Drg
    World
    Sephirot
    Main Class
    Marauder Lv 30
    CT was originally slated for 2.0 release but was deemed too difficult for an uncoordinated DF group so it was delayed until 2.1 so they could rebalance it. So theoretically they have at least 1 'savage' 24man ready to go, unless they 'lost' the original files like why we can't have first coil savage. Yoshida has also said in a PAX interview (iirc) that they have always started with a 'savage' mode of at least extreme primals and then tune it down for normal/story modes so this really shouldn't be that big of an issue assuming they do the same with all the other content (savage scob makes it clear that they probably do). He has also said that he doesn't find 4 man 'raid' content particularly interesting since it couldn't have much depth and would force an optimal composition much more than an 8 man raid does which would lead to player exclusion based on role which is something he wants to avoid.

    I think a lot of XI players (at least) would also appreciate an Ark Angel type encounter where a 24 man group would have to fight 6 primals at once as a 'savage' encounter necessitating splitting up into 6 4man groups or having a tank and 1-2 healers hold each primal while the rest of the group burns them down in some order that is either pre-determined based on instant wipe mechanics (like T8 towers) or in an order that avoids stacking conflicting mechanics that would kill people. Granted this would probably be really hard to implement with the whole circle arena philosophy if they're to maintain the Titan/Leviathan knock off mechanics or Shiva's frozen floor / ice jail.
    (1)
    Last edited by loldrg; 06-01-2015 at 11:46 PM.