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  1. #1
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Casper View Post
    Pld is one of those jobs that are so easy at the moment that anyone can play them decently even if they half ass it. Imo, after the changes coming, some groups are up for a rude awakening if they had slacking pld / blm / brd (drg ?) that relied on their job being easier to get by.
    Yeah this is gonna be interesting. I main PLD mostly for aesthetic reasons, but I am really looking forward to there being more to the job. Raising the bar on the skill level output in the class is something we have been asking for awhile now and the delivery has been satisfactory.

    As for the OP though, I'm having a hard time seeing WAR simply be overshadowed. Even if they are somewhat similar in how the classes are designed I see alot more resource management happening in the DRK abilities so far. I think there's gonna be alot of choices to be made im fights... which means they cant do it all.

    I just cant wait to get new shinies.
    (0)

  2. #2
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I doubt Delirium Blade will get a mitigation bonus debuff. That makes 2 Mitigation combos for DRK and with no Damage Up option. Looking at the trajectory for 3.0 tank combos:

    PLD:
    RoH Combo -> Hate & Mitigation
    New Riot Combo -> DoT
    New Combo -> Debuff (hinted at Slashing debuff) == Increasing Damage inflicted

    WAR:
    BB Combo -> Hate
    Path Combo -> Debuff giving better Mitigation
    Eye Combo -> Debuff increasing Damage inflicted

    DRK:
    Power Slash Combo -> Hate
    SoulEater Combo -> Self Heals == Mitigation
    Delirium Combo -> ???

    ..
    Delirium will have to be an Offense boosting debuff, or else they are lacking a Damage Up debuff that WAR has and PLD is getting. Souleater already fills the role of Mitigation boosts through the Siphon Blade combo tree.

    Straight Vulnerability Up or Magic Vulnerability Up debuff. Could be another Slashing debuff, but that's no fun.
    ...

    Storm's Path is the best Mitigation combo of the pack. DRK's Souleater is useless when OTing and PLD RoH's Strength Down doesn't hold a candle to Path's Damage Down.
    (1)
    Last edited by Xenosan; 06-02-2015 at 02:09 AM.

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Don't recall the exact link, but they said for 2.x they didn't factor in Healer DPS for burn phases and such when designing raids.

    For Alex Hard and post 3.0 they are now keeping Healer DPS in mind when designing fights and mechanics. Meaning Healer dps being more of an expectation and less of a dps crutch/phase pusher
    (0)

  4. #4
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    WAR isn't only focused on damage. It tanks every fight at least as well as PLD, and DRK will be the same.
    (0)

  5. #5
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    If any job has to worry it's PLD. It really depends on how much the new combo actions help out its damage and what utility they add against what the DRK brings.

    It'd be on thin ice already, if there was a third tank class now.
    The pervasive "PLD = MT" idea is based on, basically, a very slim (or even nonexistent) defensive advantage while they clearly do much less damage in the MT role than a WAR would. Furthermore the strength down isn't as good as Path and the PLD suffers from a lack of the slashing debuff if you forgo a WAR. The biggest thing you get with a Paladin is Hallowed Ground.
    If we had DRK right now and it was balanced more toward the WAR, you'd see very few PLDs.
    (0)
    Last edited by Rbstr; 06-02-2015 at 06:05 AM.

  6. #6
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Paladins take much less damage as a main tank because they block except on fights where the boss does no physical auto attacks. It's a function of the class to be more defensive than Warriors. This doesn't have anything to do with whether or not the jobs are capable of being excellent main tanks. They just have essentially disparate niches.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  7. #7
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Storm's Path is simply godly right now - it's the best debuff in the game, singlehandedly bringing the raid's VIT levels up a tier for survival at a low DPS cost, while making every tank buster do 10% less regardless of type. It makes RoH look like garbage, which is primarily for autos and most but not all tank busters. That will make WAR hard to give up in the long run when fights are figured out, and also for learning fights in low iLVL.

    Not to mention if you have no WAR without a NIN I guarantee no combination of DRK and PLD can overcome the DPS loss of no Storm's Eye.

    I think PLD will be used in many world firsts due to its consistency, but once every cleave and spike damage is mapped out, I think PLD's going out the door.
    (2)

  8. #8
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    The ability of the the person is infinitely more important than the class. A good player on any class will be picked over a bad player on a class with higher potential and in the end that's what matters. Considering about 85% if not more of the people in this game do not play their class to full potential, discussing those potentials like they are absolutes in terms of the reality of raiding is nonsensical..

    TLR
    You'll be fine. If you can play good and you genuinely care and practice your class it won't matter which one you pick.
    (1)

  9. #9
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Both are good tank classes and everyone can tank.

    But it's up the players to decide if they are competent at it, or not.
    (0)

  10. #10
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Im still waiting on what the DRk brings to the table in terms of debuffs. Also it was toted in one of the earlier LL that it was a magic tank that used the powers of darkness. Whether this is a lore or functional trait is still undetermined. Assuming dps will be a huge factor in 3.0 hard raids we might start seeing DRK/WAR compositions. The argument that PLD has hallowed might not be enough anymore since Living Dead prevents you from dying for about 15 seconds and roughly 10 seconds after that you are basically in a holmgang state for a few more seconds. That's a whooping 20-25 seconds where the healer doesn't have to heal you and only pop Benediction near the end. We also get to work on DRK for a whole month before the hm raids so I think that's more than enough time for theorycrafter's to flesh out the job.

    I for sure am going WAR/DRK since I'm really loving the new dps stance. Kind of sad that Deliverance only increases crit according to the Famitsu article and not straight damage but I'm hoping its a 25% increase in crits on top of the 15% we get from wrath/abandon stacks and the other 15% from internal release.
    (0)

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