Results 1 to 8 of 8

Thread: Stats run down

  1. #1
    Player
    Leonidar's Avatar
    Join Date
    Sep 2011
    Posts
    7
    Character
    Kaffesumpen Hajos
    World
    Cerberus
    Main Class
    Thaumaturge Lv 24

    Stats run down

    Hello everyone,
    Could someone give me a accurate run down on what the personal stats effect, what I mean is things like STR CON INT etc. I can ofc guess that STR effects the dmg in melee but is there anything else? Any info would be very nice, if there allready is a accurate source for this information please show me the way.

    Thanks in advance.
    //Leonidar
    (0)

  2. #2
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Stats are a little muddled at the moment. Some people doubt that they have much -- if any -- real effect, other than Vitality (which increases HP) and Mind (which increases MP). I don't think that's true, but I do think the effects of stats are difficult to figure out easily. Still, the effects of stats will be changing very soon in patch 1.19. However, I doubt they're going to change what each stat does; instead, they're just going to change the effect of each point of an attribute.

    But here's a link to Zam, which sets out what physical attributes do:

    Strength -- increases melee damage and increases damage prevented when blocked with a shield
    Vitality -- increases HP and decreases damage suffered from physical attacks
    Dexterity -- increases accuracy of physical attacks, increases chances of evading attacks, increases chances of parrying attacks, and increases chances of critical hits with physical attacks
    Mind -- increases MP and reduces damage from magic attacks
    Intelligence -- increases damage dealt from magic attacks
    Piety -- reduces chances of magic attacks being resisted, increases your chances of resisting magic attacks from others, and increases damage from Damage Over Time spells (like poison)

    (Zam doesn't list the change to DoT damage, but it's been confirmed through testing by people smarter than me.)
    (3)

  3. #3
    Player
    Leonidar's Avatar
    Join Date
    Sep 2011
    Posts
    7
    Character
    Kaffesumpen Hajos
    World
    Cerberus
    Main Class
    Thaumaturge Lv 24
    Thanks for the help VydarrTyr,
    Could I assume also then INT would also increase the healing power of Cure?
    (0)

  4. #4
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Actually I think healing spells scale with MND.
    (1)

  5. #5
    Player
    Leonidar's Avatar
    Join Date
    Sep 2011
    Posts
    7
    Character
    Kaffesumpen Hajos
    World
    Cerberus
    Main Class
    Thaumaturge Lv 24
    Quote Originally Posted by REDace0 View Post
    Actually I think healing spells scale with MND.
    Please explain what MND stands for?
    (0)

  6. #6
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Strength (STR)
    Increases damage dealt by physical attacks
    Increases damage prevented when blocking attacks with a shield


    Vitality (VIT)
    Reduces damage taken from physical attacks
    Increases maximum HP
    (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP)


    Dexterity (DEX)
    Increases accuracy of physical attacks
    Increases chances of evading physical attacks
    Increases critical hit rate of physical attacks and resulting damage
    Increases parry rate for certain weapons


    Intelligence (INT)
    Increases damage dealt by magic attacks


    Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness (10% modifier)
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)


    Piety (PIE)
    Reduces chances of your magic attacks being resisted (spell accuracy)
    Increases your chance of resisting magic attacks of others
    (3)

  7. #7
    Player
    Leonidar's Avatar
    Join Date
    Sep 2011
    Posts
    7
    Character
    Kaffesumpen Hajos
    World
    Cerberus
    Main Class
    Thaumaturge Lv 24
    Thanks all for the help
    (0)

  8. #8
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Robert and Coglin are correct. Increasing your Mind will increase the amount of HP healed with Cure/Sacrifice spells.

    Seems like that should be in the Zam chart, too.
    (0)