For people that are completionnists, even if it means doing past content, is there anything going away forever in the x-pac?
I mainly mean : dungeons, raids, achievements....
Anything you have until the 23rd to see and do?
Thanks

For people that are completionnists, even if it means doing past content, is there anything going away forever in the x-pac?
I mainly mean : dungeons, raids, achievements....
Anything you have until the 23rd to see and do?
Thanks
Integrity, Drive, Courage





Nothing really is 'going away' - Heavensward is an expansion, meaning it just adds to the existing game and builds on existing content. Everything currently available in the game will continue to be so after Heavensward is released (including dungeons, raids and achievements).
This isn't like the changeover from the original version of FFXIV (version 1.0) to ARR, which was a literal replacement in every way and everything in 1.0 was literally gone forever.
So don't worry. Everything in ARR will still be available after Heavensward.![]()
To be honest, I really don't know.
I don't remember reading about anything being removed and new players coming to the game still need to do ARR content to unlock Heavensward content so there shouldn't be any removals. https://youtu.be/fWg1GunhILc?t=4m19s Watch the video from here to see how stuff will change with ARR, but there is no real changes to stuff being removed from what I understand.



Nothing has been removed.
It may be somewhat more difficult to find players for certain content that was entirely optional; however, features are being added on to make it more reasonable to participate in the content (for instance, you'll be able to queue up for a 4-man dungeon with just a tank and healer at the new level cap with all that gear, if you want)

Awesome, thanks folks
Integrity, Drive, Courage
Keep in mind, since the expansion is a separate purchase, not everyone is even going to have it. There will still be people playing ARR alone without Heavensward long after Heavensward is released.
As for things in ARR going away, nothing is completely going away, but some things may change. For instance, just as the i70 and i90 gear that was formerly purchasable using Tomestones of Philosophy and Mythology became dungeon drops or tradeable for dungeon drops once once those tiers of tomes were replaced by newer ones, the same may happen for the i100 gear currently purchasable with Tomestones of Soldiery. Another likely change is that some content could have its difficulty level nerfed somewhat, particularly parts that are required for unlocking access to the new HW regions.

This is one of the first MMO's I ever seen that keeps their old content still in play meaning the dungeon roulettes so new players can still experience the content many other mmo's completely ignore their old content once they expand I hope that they will put some reward into the lower lv dungeon roulettes to still make them viable to do even at 60
Which isn't necessarily a good thing, especially with SE's current implementation.
Instead of having the entire game World evolve as time passes, they're just introducing new areas.
I wish SE would implement individual phasing so we can actually experience the World change as we progress through our questline. Alas, they're just going to add more and more new zones and each zone in the game will actually be on a different timeline so to speak.
Maybe for the next expansion..
You go to Ishgard, they'll be talking about the dead Sultana, and you teleport back to Ul'dah NPCs talk like everything's normal and nothing happened.
Last edited by GenJoe; 06-01-2015 at 05:45 PM.





That's the way SE handled expansions in FFXI though, so it's a way they're familiar with - expansions just, you know, expand the current game and don't replace it (with the exception of Rise of the Zilart, expansion storylines in FFXI were usually side stories to the main storyline, naturally that's different here).Which isn't necessarily a good thing, especially with SE's current implementation.
Instead of having the entire game World evolve as time passes, they're just introducing new areas.
I wish SE would implement individual phasing so we can actually experience the World change as we progress through our questline. Alas, they're just going to add more and more new zones and each zone in the game will actually be on a different timeline so to speak.
Maybe for the next expansion..
You go to Ishgard, they'll be talking about the dead Sultana, and you teleport back to Ul'dah NPCs talk like everything's normal and nothing happened.
Also as for the inconsistencies with story twists not seeming to match up, the development team already covered that by stating that certain quests take place in a specific chronological order which does not necessarily reflect how the player actually plays through the game (using the level 50 CUL quest and the 2.55 plot twist as an example). You might play one quest after another, but the way the narrative is written, the order is reversed. Some might consider that a cop out but its a simple way to address such an inconsistency.
Besides, during 2.55 it was already explained thatbecause of your actions leading up to that point doing fetch quests for people down on their luck, the common people aren't buying the Monetarists' lies - which has led to Lolorito clumsily covering up the whole thing while still ordering the Brass Blades and Crystal Braves to seek out any Scions and arrest them (which leads to many questioning exactly what the hells is going on).
Throughout the game players have complained about having to do endless fetch quests for people, doing trivial tasks and the like, things they felt were 'beneath' them as the Warrior of Light. Well, that's now well and truly paid off - because of your altruism and empathy for the less fortunate, people have remembered that and are now more than eager to stick by you in your darkest hour, and ignore the obvious lies and slander perpetrated by a few corrupt capitalists and mercenaries, and see your framing for the Sultana's assassination for what it is, a gross miscarriage of justice. And to say nothing of Kan-E-Senna and Merlwyb openly declaring that you're innocent and instructing their forces and guilds to continue to support you like they always have (this is also the reason why the Crystal Braves that were previously in these cities have mysteriously disappeared).
This is even the whole reason you're even allowed to shelter in Camp Dragonhead after the assassination - Haurchefant is more than eager to repay the debt to the player for clearing similar accusations against his friend Francel. It's all karma after all.).
Yes but phasing is a relatively new trend and personally I think it's an amazing tool to have, and a game changer.
For example in WoW, lots of people complained about losing access to the Outlands as expansions rolled out and it changed the game World and while that was a valid concern for the people who never had the chance to experience it, the ever-changing World felt like we're making an actual impact on the World we play on. As well as, it gives a certain degree of badassness to the monsters we're fighting (they're decimating planets and we get to take them on!)
Phasing closes the gap nicely though in that, people who haven't progressed the story experience the original World as is and as they progress, the World around them changes. I'm not that huge into the lore tbh (it's the wall of text) but I do love experiencing the World through visuals, i.e. Cities being left in ruins after an invasion etc.
The change we get to witness in the Walking Sands, that was really the only moment I stopped skipping through the text to figure out what just happened because the visuals were so compelling! Imagine that same deal spread out all across the World, that would be awesome.
Last edited by GenJoe; 06-02-2015 at 02:07 PM.
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