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  1. #1
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bigcat9715 View Post
    I don't think you understand as it stands right now Sch is more of a summoner then the actual SMN job. Sch and their pet bounce off each other, and if the pet goes down the Sch only last so long without it (unless you Dissipation).
    I'll respectfully disagree with this. In either class, if my pet goes down, my priority is to get it back up asap. You covered the scholar's case, pretty well. Sure, I can keep people alive without either one, but it's not easy. In the case of the summoner, it's a 30% loss of damage. Clearly, in coil and ex fights, your group will feel that, but you don't need to go to that extreme, just run the ex roulette and see how quick it goes.
    (1)

  2. #2
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Bigcat9715 View Post
    Stuff
    Um. No?

    SCH comes with 0 abilties which affect the summon, where as SMN has 2 (Spur and Enkindle). Both jobs are at their best when micromanaging the pet and suck without one. You're only pointing out the fact that SCH is a healer, so it suffers with no fairy. SMN also suffers when there is no pet present in the terms of a decent DPS loss. This can be easily seen by anyone who runs a parser, claiming the pet isn't a good source of DPS is pretty laughable really. Nothing changes in the expansion except now they have to juggle Bahamut stacks as well as their usual stuff, on top of DoT/pet damage running off of SpS which is a decent buff in itself.

    Hard to say SMN isn't about the pet when 2/5 abilities in the game thus far buff the pet, the fact that you are basically channeling Bahamut (Look, more Summoner lore abilities), on top of Spellspeed buffing pet damage in Heavensward for the job. You even have to juggle two pets based on the fight. (Good Summoners do, which is what we should be basing this on)

    I fail to see why you people are complaining.
    (2)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Make a new skill that destroys your pet and increases healing of the group.
    (0)

  4. #4
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    I am little annoyed we aren't getting new Egi's, but most Summoners don't bother to micro manage the current pets we do have and they don't require much babysitting.
    (1)

  5. #5
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jasmine_Aurelia View Post

    What I REALLY want for the class is, the FF11 summoner without the mp drain for keeping it out, that's what I really hopped for.
    So, you want to summon, use a blood pact rage, use a blood pact ward, and then stand there while the timer resets? I loved SMN in XI, but I don't find that incarnation of the job would work well in XIV. The battle systems are vastly different.
    (3)

  6. #6
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AnaviAnael View Post
    So, you want to summon, use a blood pact rage, use a blood pact ward, and then stand there while the timer resets? I loved SMN in XI, but I don't find that incarnation of the job would work well in XIV. The battle systems are vastly different.
    What I want is for the summoner to be secondary to the pet.
    (3)

  7. #7
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jasmine_Aurelia View Post
    What I want is for the summoner to be secondary to the pet.
    Which is understandable, and I get that. Again, I loved smn in XI and enjoyed the crap out of it. I rather enjoy pet jobs myself. However, I don't think that's going to happen in XIV. This incarnation of summoner is based on the master, not the pet.

    To remedy this, I'd prefer they added in a more pet based class in the future. Perhaps beastmaster, or puppetmaster (minus the ridiculous gil sink for attachments lol).
    (2)

  8. #8
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AnaviAnael View Post
    Which is understandable, and I get that. Again, I loved smn in XI and enjoyed the crap out of it. I rather enjoy pet jobs myself. However, I don't think that's going to happen in XIV. This incarnation of summoner is based on the master, not the pet.

    To remedy this, I'd prefer they added in a more pet based class in the future. Perhaps beastmaster, or puppetmaster (minus the ridiculous gil sink for attachments lol).
    Oh I'd love a pup, or some other pet class that's more pet focused.
    (2)

  9. #9
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    I know there are people who want the classic FF SMN style of "stand there while a giant monster blasts everything", but I could swear Yoshida said something that suggested they don't want to go to that for XIV's SMN. If that is the case then it'll likely never happen. Sucks for the people that wanted it that way, but what are you gonna do.

    As a non-SMN player looking in, I see that they don't really seem very "Summoner-esque" in the traditional standpoint. However, I feel that what they're doing with the Dreadwyrm Trance should have been the plan from the get-go. Make the Summoner channel a part of the Primal's power but in a cooler fashion than just "pet floats around and does things", while still avoiding the lore-breaking (and mechanically unsound) full Primal summons. If all Summoner's attacks were spells that channeled stuff from different Primals as Dreadwyrm Trance does, it would look cool and powerful without going into full on "sit and eat a sandwich" mode.
    (2)

  10. #10
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Holy crap did we really need another one of these?
    (1)

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