|_|_|_|_|_|_|_|Which is exactly what happens in horizontal progression too. You farm the content until you have your "horizontal" upgrade (hint if its an upgrade, as in makes you stronger/more effective its vertical). Then it's ignored content.
True Horizontel progression does not make you, in anyway stronger or more effective, otherwise it is vertical. Or at least diagonal.Diagonal is, in a way a misnomer also as anything which makes you stronger, faster, or more effective is a vertical increase.
If you have it set up you can have both horizontal and vertical progression, just make a variety of cool gear sets.
And what content are you going to put all these "cool sets" in? . There has to be a reason to continue to run hard content to prolong the content between patches. So equal gear has to go into equal difficulty content which has to be created, which takes time. Time away from everything else, or slows down content production substantially based on how many "cool sets" you think there should be.
Rare Drops in Dungeons, Common Drops in Raids, Rare Drops in Trials? In Everquest II there were about 70 pieces of unique gear.And what content are you going to put all these "cool sets" in? . There has to be a reason to continue to run hard content to prolong the content between patches. So equal gear has to go into equal difficulty content which has to be created, which takes time. Time away from everything else, or slows down content production substantially based on how many "cool sets" you think there should be.
Every dungeon for example can have its own pieces with different sets so you need to do different dungeons and get the pieces you want. Or the rare drop. Ect ect.
I for one believe that every set and every piece should be uniquely crafted.
I would like a hybrid but if there is only one option like now...I am glad it is vertical. I agree with the OP that I do hate it when iLv120 WOD gear is better than Dreadworm...that crap has to stop. I know they are trying to make it so that gear can be obtained from multiple places for players but sometimes it does not work out so well. Right now Bards have their chest piece and boots and pants that are BIS for the most part and then the Dread is just for Glamour if you like it. I can see making one piece that way or so but not too much please. I wish almost that sets that went together were the best...Like if you got all the Dread set you got an extra bonus for having the whole set collected. You could do this for Ironworks also but make it lower so that Dread is still top.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
once they drop ps support and focus on PC they could have more headroom for things like this, i just hope they know that the powercreep path IMO is not very sustainable..
please, explain how the game being on ps3/4 is preventing horizontal gear? inb4 easy route saying it has to do with character data size.
Console limitations is certainly the problem of many things in ffxiv, but gear progression? I dont see it either.
Huh? Arent you one of those in this thread that are arguing because of your own bias , rather in response of arguments?
Good arguments have been given for and against horizontal, yours are not amongst them.
Perhaps youd like to read the post you quoted again.
Why are you repeating my argument and making it sound like its yours?
Last edited by Aeyis; 06-02-2015 at 02:00 PM.
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