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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by SilvertearRen View Post
    My number one gripe right now? Fatigue. I spent a whole day trying to grind to LNC 40, from the very beginning of Rank 39. Guess what? YELLOW FATIGUE a mere 10k SP before I could get Rank 40. It's really infuriating.

    This needs to be fixed. This is a bad example of Tanaka's legacy, and it needs to be terminated, immediately. Get rid of Fatigue. The base SP rewards for grinding up to 50 is enough of a treadmill to start with. Players have complained about fatigue since Alpha, and it still hasn't been removed.

    Fatigue does NOTHING but discourage me from playing the game, making me want to LOG OUT. This is the OPPOSITE of what Square Enix wants with their products, I'm sure.

    The way the Fatigue is designed, it's like it's saying implicitly to me, "Hello. Your allotted time for this class has expired. Please play something else, because we want to force you to conform to our expectations."

    Edit: Also! I *know* that Square Enix plans on raising the level cap for the game, or adding new jobs. So if a level cap raise is in the works, that means fatigue will be even MORE painful and irritating to deal with...we don't want that.
    Well, how about this:

    1. Would you still complain if they increased the surplus mark at the same time they increased the sp/exp gain? (which they didn't do)
    2. Would you still complain if you could get those oh-so-delightful-sounding-but-nothing-else bonus points back somehow?

    Honestly, I don't think the fatigue system is gonna be around much longer anyway. I think that was only in the game to slow people down before they get some real content in.
    (0)

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Ul dah
    Posts
    1
    1. Specialization classes as a pose to joint ones. (E.g Black mage/ White mage) so people are actually needed and everyone isnt the same.

    2.Chocobo's/ Air ships etc. And remove teleportation system.

    3.Side activity's like "Mini games","Betting on races" and such like to prevent the manotinous, constant level grinding. (FF7 I love you!!!!!!)

    4.High end PVE content.

    5.A system that implements party finding. Instead of shouting in major city's and camps.

    6.Experiance given from leve's.

    7.Stop the fatigue system completely stopping a class from gaining experiance.

    8.More mobs on routes to higher leveled areas, to prevent low level players attempting to get there. Mainly for the behest's.
    (1)

  3. #3
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    1.) Chocobos and airships (obviously) but also a type of chocobo breading and racing, however I want racing to be something much more involved than in XI, perhaps the characters can ride the chocobos and such. Also.. linkshell vs linkshell airship battles >
    2.) Linkshell owned mog houses or airships
    3.) Something fun to do on the boat!! Boat monsters and exclucive boat NMs.. maybe something similar to the pirates in XI as well, that was always exhilarating.
    4.) Extremely difficult to obtain (or maybe rare/ex) gears from nms.. and not the nms that pop like 40 times a day, the ones that are once a day.
    5.) “Long quests similar in story/difficulty to the CoP expansion in FFXI (The best quest series I've ever played in any game)” – quoted Killirz
    6.) Only able to wear gear that is YOUR level or higher.
    7.) More nms and ones for lower levels like leaping lizzy, tim tom tam, valkrum emperor in xi, etc. The lower levels like to kill nms and have some competition too!
    8.) More zones, places to explore, the feeling that there are zones out there that you’ve never been too and the wonder and drive it gives you.
    9.) a mailbox system to leave offline messages, I wouldn’t object to a delivery box but I don’t mind not having one personally.
    10.) Partying system like xi.
    (1)

  4. #4
    Player
    Flick's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Zef Flick
    World
    Behemoth
    Main Class
    Gladiator Lv 100
    1: Crowd Control more tactical battles
    2: Balenced party play (Tanking)
    3: Spells to do more damage on single target and less damage on AoE (like Final Fantasy IX)
    4: Duel wielding Dagger Thief class (;
    5: A Bomb to be put in the market wards and set off... to make way for a auction house
    6: Instanced PvE party 6-8 (not huge 15man party) content for levels 20 30 40 and 50
    7: BCNM and Tokens for BCNM's
    8: level restictions on Equipment
    9: Advanced Classes (like Final Fantasy XI) to be obtained level 30+
    10: Chocobos! Mountable and Customisable chocobo!
    (0)

  5. #5
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,019
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    1.Level Restricted Gear

    2.BCNM 's

    3.Nation Rank Missons

    4.Free Roaming NM's all levels

    5.More spots for none leve levelling parties

    6.Linkshell improvements

    7.Mog House with a moogle

    8.Make jobs more unique

    9.Chocobos to ride (Nothing other than these as would not feel like FF)

    10.Advanced Jobs
    (1)

  6. #6
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    In no particular order

    1. Better optimization for PC

    2. Rank/Class restricted gear (I'd like this on all gear myself)

    3. Instanced content

    4. Better LS managment

    5. Simplified crafting (IE: Get rid of all these sleeves, fronts, backs, etc. needed to make armor)

    6. Adjustment of mobs in Coerthas to make Botany safer (There's around 3 points that are death traps due to antelop being around them)

    7. Quicker crafting animations

    8. Revamp of all current zones

    9. Grade 6 mining/botany nodes

    10. Job specific Action/Trait/Ability setups instead of one being shared for every class
    (0)
    Last edited by Corrderio; 04-06-2011 at 12:23 AM.

  7. #7
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    1. Better story
    2.Cutscenes
    3. Cutscenes during side quests
    4. No more bake-sale aggro signs
    5. Black mages. Proper BLM gear and proper spells current ones aren't even worth keeping in the game.
    6. No more leves. Seriously take out the aerythes so you realize that you need to design content properly.
    7.Scenery needs a complete overhaul from scratch. This doesn't look like a FF title there's nothing interesting to look at in these BLAND landscapes.
    8. Real FF jobs these classes are a joke.
    9. You promised AH ages ago WHERE IS IT?!
    10. All the crafting jobs are the same and crafting isn't a game it's an exercise in extreme patience with no control on the outcome. Put a GAME DESIGNER to design all of the crafting classes to be A) different and B) include their own miniGAMES to craft. See a horrible game called Free Realm for reference. Even that game does crafting better.
    (1)

  8. #8
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    1.) Bump the ESRB rating to M
    2.) Let us unequip our underwear
    3.) More cutscenes
    4.) New zones
    5.) More fast travel options
    6.) Dual-wielding weapons
    7.) Thief
    8.) Better mage classes
    9.) Less craft grinding
    10.) Dungeons
    (1)

  9. #9
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    1) proper landmarks and better landscapes (no repeating geometry)
    2) more humanoid enemies (not reusing of player models)
    3) more gear and cool weapons
    4) new classes
    5) chocobos and other mounts (reptiles and so on)
    6) a fun battle system
    7) Housing
    8) Phantom Train
    9) Pets (not beastmaster and summoner)
    10) More content in general
    (3)
    concept art - game development - Illustrations
    HD-Fortress.com

  10. #10
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Randis View Post
    1) proper landmarks and better landscapes (no repeating geometry)
    2) more humanoid enemies (not reusing of player models)
    3) more gear and cool weapons
    4) new classes
    5) chocobos and other mounts (reptiles and so on)
    6) a fun battle system
    7) Housing
    8) Phantom Train
    9) Pets (not beastmaster and summoner)
    10) More content in general

    What's a phantom train? I think I like it already.
    (1)

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