1. Party search/flag/seek feature so that people actually use it (a /sea feature would be nice as well)

2. Autosort Inventory

3. Fix LS controls so we can remove inactives/troublemakers

4. Up anima regeneration. Nice to see return will one day eventually cost 0 and there is no need to find that Sandskin Pieste (due to how many times I death warp I now affectionately call him "Buttercup") outside of Uldah's gate to melt my face so I can "Return" where I need to.

5. Need a /roll system for loot as well as an implementation where it can be turned on and off by PT leader. Because I don't want to be in a behest where some douche constantly rolls on some stupid low lvl item that everyone would want but its not necessary to roll for.

6. Level adjustments to all the lvl 50+ mobs in crazy areas so that exploration and grinding is actually viable on more than a limited amount/types of mobs...it is unfortunate many of these Aetherial gates and nodes are rarely visited as there is little reason to even do so currently.

7. Some kind of health/sp fix between last patch and coblyn sp nerf (in other words they don't have to make it easy, just not as hard because it seems now people are solely depending on behest and leve links except in certain lvls or mob types..i.e. raptors)


8. Since we are on the subject of leve links....Up the sp buffer everywhere else instead of the world relying mainly on just Camp Broken Water R40's or other leves throughout Thanalan...maybe even raise buffer in a different city area on weekly basis (Limsa Guardian aspect bonus week or something)...or even different leves for other gates and nodes throughout a city's zones that have yet to be implemented. Otherwise by summer or PS3 release lag is going to be insane at some of these camps.


9. Stop making craft marks so difficult when other guild marks are easily acquired / crafting should be no different.

10. If I am going to camp a behest for an hour because this is what I'm reduced too..put an NPC vendor at each camp.

Added - Treants...(there was one in my cutscene, why isn't it in the game?)