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  1. #1
    Player
    MysteryG's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    Here's my top 10. I wanted to have a balance of big and small things to work on. I also tried to be realistic, but I know a few of these are probably still out of the question. I do feel strongly about each and every one. I left out the wishes for more endgame / high level content because you need to have a strong base before you can add to the top of a tower.
    1) Auction House (Linked between all cities of course)
    2) Re-name of classes to traditional names
    3) Stamina Bar Gone (At least for casters)
    4) Removal of "Optimal Rank" gear
    5) Separate set of Point Allotment for each Class (When you switch, you don't have to wait hours to re-assign all your points)
    6) More quests/missions
    7) Split of Conjurer into Whm and Blm
    8) Dagger = Thief, not Gladiator
    9) Removal of the need to Stand up from the menu after sitting down
    10) Macros on main menu instead of buried in config.
    (0)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  2. #2
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Ok, I'll take a stab at this.

    First and foremost, I want this game to be a FF game, and worthy of a title game. I don't want to see it just copy other MMOs.

    That being said:

    1. Definitely more content all around. And I know that will take time. Most MMO's revolve around leveling as the reward for playing. I would like to see content that has reason and reward without leveling, that perhaps even ones you must be a certain level to take part in. This could be key to having a very long lasting MMO. Use the levequests and the grinding for leveling, have other games and mini games for things other than leveling. I think the sidequests they started is a tiny babystep in this direction. The problem with them is, they are the same as the levequests, basically, and the reward isn't really worth it. If the reward was some of the harder to get crafting materials, that might not be bad. But I think rewards of certain skills would also be worthwhile in the future.

    2. To get more content more quickly, I wouldn't mind if they borrowed specific ideas from previous FF games, for the time being, just to get things started. For instance, the card game from FFVIII. I loved that game. Getting cards could be a reward, and people could play each other, with even a winner takes the best card option or something like. There could be rare cards with FF characters on them. Since they already have the levequests, having a card game won't seem too out of place.

    3. I don't think it would fit in the world they have set up, but I love the idea of having equipable magics like materia was in FFVII. They could be really expensive, or maybe also a quest reward. That would probably take a lot of scripting though.

    4. This is FF, and there is no epic looking sword? I do absolutely love the armor and the artistic style of the game, but the weapons are a bit lacking.

    5. There needs to be some more variety in the armor and weapons when it comes to stats. There's a little bit, but right now its more about getting what's close to your level than choosing for any real purpose. Bring in armors that have status ailment guards and power buffs like in the games.

    6. If there is a Cid somewhere, I apologize, but I haven't seen him. There must be a Cid! You can't have FF without Cid.

    7. Limit breaks. I really missed having those in FFXIII, although everyone did have one special move. Level cap should definitely have something at least nodding to it.

    8. Summons... (Where's Shiva?). On a limited, very costly basis, but there should be some. Again, would be a great side quest reward.

    9. Who needs a mog house? I want a mog pet! ^^

    10 and beyond. You can see where I'm going with this. I want things that make FF, well... FF. Take the best parts that make FF great, and put them in an MMO. I understand that there are limitations with world wide game servers. But I think some fashion of these things and more can be modified to fit into the game. Even though the FF games are solo console, they revolve around teams. Let us be those teams. Let us be more like Cloud or Auron or Tifa or whoever your favorite is. One reason I like conjurer so much, is because it's similiar to Aerith.
    (0)

  3. #3
    I love this thread!

    1.) Diversity of content - That is, as much as adding more, add more ways to do it!
    2.) Diversity of Crafting - See above, but specifically for crafting!
    3.) Classic FF Jobs as Advanced/Questable Jobs
    4.) Multi-tier quests - Like The Star Onion Brigade quests from 11!
    5.) Companies! - I don't know what they are! But I want them!
    6.) Better interaction with world - Target crystals/chairs/etc., to bring up menu!
    7.) Search features for grouping! LFG flag, please!
    8.) BOTH an AH and Market place! - Add "average price" (not last price) to markets, and include blind auctions with reserve price setting!
    9.) Better UI, Better UI, Better UI! - Better UI!
    10.) Class Specific Gear but NOT Rank Specific - With higher penalties to wearing higher level gear! (With current durability impact, it is actually better for me to craft with stuff 20 levels higher than me than it is for me to craft with gear at rank.)
    (0)

  4. #4
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    My top 10 Wanted:

    1. Company Housing / Content.
    2. Newly polished Battle system.
    3. Re-desiged classes, abilities / spell functions.
    4. BCNM / Instanced Battles.
    5. M A I L B O X.
    6. Free-roam / Placeholder NM's.
    7. Proof of that there's a Recipe for: Vintage Jester's Cap.
    8. More Main Story / Sidequest with cool Cutscenes.
    9. A small House in coerthas. [at position: (15,21) facing south-east.]
    10. More friends to play with >.<

    Top 3 things i dont want:

    1. Anyone messing with the current SP system. (it's in perfect working order)
    2. Some jackass riding my tail while he's being AFK. (let me blink & send that lazy / leechin mofo into nomans land)
    3. Anyone to mess around with the Coethas map's layout.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #5
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    1. Removal of Stat Alocation in lue of a Skill Stat system similar to Blue Mage in XI. The current system seemed to be based off that system just minus the skill stats and synergies so it was the next logical step.

    2. Introduction of new Weapon Classes. Atleast Great Swords, Oriental Weapons, Guns, and Instruments.

    3. Introduction of a Weapon Class that uses Third Parties for Combat (Pets.) That can branch to either Summons, Monsters, or Automatons but the generic controls are the same for all three just what kind of abilities each have. Summons being Magical, Monsters using Monster abilities, and Automatons being Micro Versions of the Weapon Class Armory System.

    4. Introduction of Jobs on top of Weapon Classes, Not a renaming structure to turn Weapon Classes into Job, but a independent system that is not required for play but instead augments play. No Advanced Classes or Jobs that take over old classes and jobs and make them obsolete. A system that establishes Weapon Classes as being the Weapon, and Job as being the Designed Role but doesn't limit you to only certain combinations and allows for all classes to equip all jobs and vis versa.

    5. Introduction of Non-Magic Weapon Class weapons that include higher Magic Potency in exchange for lower Physical Attack allowing more effective Hybrid Class/Job Combinations.

    6. A Chocobo Raising and Mount system more like FF7 then 11 but mixing the best parts of both. Being able to Capture Chocobos from the wild to breed etc but also raising a chick from hatching. Remove the Fatigue from XI.

    7. Strategic Topography Lockouts, making areas of the game currently unreachable as being reachable only on Chocobo. And content for exploration and gathering that can only be done with a Chocobo.

    8. Introduction of Player Housing and Stabling. Mog Houses for the Players and Goblin Stables for the Chocobos. Introduce NPC friendly Goblins that help players capture and train Chocobos.

    9. More Client Side rendering of certain items, not everything but most things to reduce the connection lag some areas have.

    10. Missing Genders of Highlander Hyur, Miqote and Roegadyn.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cairdeas View Post
    6. A Chocobo Raising and Mount system more like FF7 then 11 but mixing the best parts of both. Being able to Capture Chocobos from the wild to breed etc but also raising a chick from hatching.

    7. Strategic Topography Lockouts, making areas of the game currently unreachable as being reachable only on Chocobo. And content for exploration and gathering that can only be done with a Chocobo.
    Ooooooh I like those. Potentially, Chocobos must either be raised yourself or bought from other players, and not from an NPC? Not sure if that would work, but just a thought.

    Edit: I'd love to have Chocobo racing.
    (0)
    Last edited by Chezen; 03-14-2011 at 01:58 PM.

  7. #7
    Player
    Chromeo_El_Lobo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    1. Disciple/Class Uniqueness
    2. Gear Restrictions
    3. Changes to area layouts
    4. More travel options (Chocobo, Airship, Etc.)
    5. Delivery Box
    6. Improved Search for the Market Wards
    7. Auto-Attack
    8. Classic FF Jobs implemented via a FFT style of unlocking
    9. More quests
    10. Improved food effects and descriptions of what they do.
    (0)

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm going to exclude things I know they're working on at this point.

    1. Player housing
    2. Tetra Master/Triple Triad in-game.
    3. Male Miquo'te (and the other missing gender counterparts, I guess)
    4. Ability to change character after creation.
    5. Cool and unique looking armor
    6. Distance to Target or AoE range indicator.
    7. Better events
    8. Fencer and Flayer, mainly because they'd be fairly unique to FFXIV.
    9. Better event items/equipment.
    10. I want that Roegadyn from the Limsa storyline to give me my gun back. I don't want to buy a gun, I want him to give me my gun back when Musketeer becomes available.
    (0)

  9. #9
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    1. full servers
    2. more teleport and travel methods
    3. more content as a hole
    4. better targeting
    5. full servers
    6. lot more different mobs to grind
    7. better party search
    8. an infinite amount of party play missions/side quests.
    9. shit ton of nm's with shit loads of diff ways for them to be found,claimed or killed.
    10. erm did i say full server population yet?
    (0)

  10. #10
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    1. FF11/WoW/Aion Combat System
    2. Class Uniqueness and Purpose (Such as Jobs/Advanced Jobs powerful Spells/Abilities and armor to look forward to)
    3. FF11/Wow/Aion User Interface
    4. Client Side Game Play (Real Time Skill and User Interface execution) = No Delay
    5. Party Oriented Gameplay (FF11)
    6. Add Chocobos and Airsips and only allow us to Teleport to the major cities (Gives the Chocobo/Airship a purpose)
    7. Auction House
    8. This is a PvE onry game so please add some more PvE content. Challenging PvE content at that. (FF11)
    9. Removal of the SP Fatigue/Physical Level
    10.Rid the Current Armory System
    (0)
    Last edited by Spuffin; 03-14-2011 at 01:52 PM.

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