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  1. #1
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mature View Post
    I don't know if we are all familiar with Chrono trigger but it would be amazing if we get something like their combo system.

    A bit like blm/smn can do a special attack under certain instances. Same for monk/ninja/ drg or bard/ mcn , pld/drk/war or sch/ast/whm

    Combined combos would be ace to have and it kinda give a fresh look into new action for all classes.
    I like Skillchains.
    (0)

  2. #2
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Mature View Post
    I don't know if we are all familiar with Chrono trigger but it would be amazing if we get something like their combo system.

    A bit like blm/smn can do a special attack under certain instances. Same for monk/ninja/ drg or bard/ mcn , pld/drk/war or sch/ast/whm

    Combined combos would be ace to have and it kinda give a fresh look into new action for all classes.
    OMG i love that game to death STILL!

    Quote Originally Posted by Amatsuhira View Post
    I like Skillchains.
    And this....

    That said(also please note i liked your OP), unless The Yosh & Co. came up with combo attacks that were totally unique and at the same time totally interchangeable, the playerbase would pick one or maybe two as "superior" and proceed to stack the deck so they would always be available. Which would in time lead to some of the same rampant 'jobism' FFXI saw repeatedly as certain skillchains gained or lost popularity.

    Sad, but i feel that is what would happen. PPl from XI know what i'm saying.

    So again, great idea OP-absolutely love it. Just don't see it being implemented w/o it getting the spirit of the idea being ripped out in the name of efficiency.
    (0)