Quote Originally Posted by Aeyis View Post
No it is that bad.

I can definately see it being a major minus for anyone used to faster combat.


When tanking half the time I cant use my abilities for fear I'll be locked in a global cooldown when I need to interupt/stun.
If people prefer a slower pace of combat then give each ability its own longer cooldown, not a massive global one.

Not quite sure where that idea comes from. I havent played any mmo that felt this slow (thats by mmo standards). A long global cooldown is really no fun.

Something like that works in ff singleplayer games because you have a party. You dont play a party here, you play one character.
You do realize that speeding up player GCDs will have fundamental changes to your class and to bosses. Namely, they'll speed up boss casts so your in exactly the same position that you are in now. Because thats kinda the point.