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  1. #11
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    So you leave the game due to how its fundamentally designed, come back, and expect all of that to have changed? Um....ok.

    And if you think letting players adjust the speed of combat in an MMO is a good idea, well i dont quite know what to say other than "game balance in an MMO".

    I find the pace of combat to be perfectly acceptable at end game as it is. In raids, its leads to more strategic thinking, planning and execution. But this is just a personal opinion.
    (0)

  2. #12
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by elemental10 View Post
    OP wants an Action Adventure from an MMO game.

    OP is going to need to look at single player games for that.
    It sounds like OP is making no effort to make friends and play with them! "exp grind" is another word for soloing.

    Anyways, fast paced action in an mmorpg only recently became an option. I believe you are looking for an Action Online RPG. Fast paced combat, activated dodge systems that require precise timing with a slight online social interaction. The earliest mmorpgs that defined what the genre originally meant, were merely auto-attacks + pushing a button as soon as it came off cd, the fun was the adventure with friends and the people you meet online. Going so far together then looking back and saying "damn fun times"

    Anyways if you are looking for a JP Action Online RPG i highly recommend PSO2. It was my online game of choice for nearly a year, then i moved onto FFXIV. Heres a random video of a feature called PSE burst in pso2 if you've never heard of it. https://www.youtube.com/watch?v=ecnaXpzBXnE Boss encounters are common and usually dodge intense.
    (0)
    Last edited by KaedrianLiang; 06-01-2015 at 08:59 PM.

  3. #13
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by SixSixSix View Post
    Having only FATEs to grind, a small handful of side quests to do, and the limited levequests to get exp from made it pretty excruciating.
    Main story, side quests, dungeons are all your primary source of experience. FATES are something you do while waiting on duty finder. As a tank you already get a huge exp boost for doing dungeons. Also using the challange log(you need to unlock via quest at lvl15 in Limsa) - gives you weekly challenges that give you chunks of experience as well. Doing Duty Roulette: Low once per day gives you bonus experience as well.
    (0)

  4. #14
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Enkidoh View Post
    The GCD isn't actually that bad
    No it is that bad.

    I can definately see it being a major minus for anyone used to faster combat.


    When tanking half the time I cant use my abilities for fear I'll be locked in a global cooldown when I need to interupt/stun.
    If people prefer a slower pace of combat then give each ability its own longer cooldown, not a massive global one.
    Anyways, fast paced action in an mmorpg only recently became an option.
    Not quite sure where that idea comes from. I havent played any mmo that felt this slow (thats by mmo standards). A long global cooldown is really no fun.

    Something like that works in ff singleplayer games because you have a party. You dont play a party here, you play one character.
    (0)
    Last edited by Aeyis; 06-03-2015 at 05:05 AM.

  5. #15
    Player
    Bombast's Avatar
    Join Date
    Jan 2014
    Posts
    321
    Character
    Bombastica Davion
    World
    Balmung
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Aeyis View Post
    No it is that bad.

    I can definately see it being a major minus for anyone used to faster combat.


    When tanking half the time I cant use my abilities for fear I'll be locked in a global cooldown when I need to interupt/stun.
    If people prefer a slower pace of combat then give each ability its own longer cooldown, not a massive global one.

    Not quite sure where that idea comes from. I havent played any mmo that felt this slow (thats by mmo standards). A long global cooldown is really no fun.

    Something like that works in ff singleplayer games because you have a party. You dont play a party here, you play one character.
    You do realize that speeding up player GCDs will have fundamental changes to your class and to bosses. Namely, they'll speed up boss casts so your in exactly the same position that you are in now. Because thats kinda the point.
    (2)
    Quote Originally Posted by Lyniaer View Post
    Now that you've been sufficiently called on the carpet; your move, rhetorical, flatulent, fustian, gaseous, gassy, grandiloquent, oratorical, orotund, windy, bloated, elevated, florid, flowery, grandiose, highfalutin (also hifalutin), high-flown, high-sounding, inflated, lofty, ornate, pompous, pontifical, pretentious, stilted, tumid, turgid; overdone, verbose, wordy - BOMBASTIC.

  6. #16
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    On EQ2, the GCD is effected by Recovery Speed. Move cooldowns are pretty long to compensate for this. Current stat bloat in the game leans towards Ability Recast Speed/Spell Recast Speed/Recovery Speed. Recovery speed essentially eliminated the GCD for most classes, I don't even notice it on Swashbuckler anymore but it is definitely there -- just something like ~0.5/s. You can also kill just about every mob in the game with simple auto attack spam now, because to try and balance this they added stats that increase Auto-Attack damage, which just shifted the stat bloat in another horrible direction.

    Conversely, RIFT has very few ways to effect GCD, and base GCD is dependent on your archetype (with a few exceptions*) Rogues generally had 1.5/s, Mage, Warrior, and Cleric had 2/s. There are VERY few ways to effect the GCD at all, which leads to a system like ours where OGCD is a boon and planned into managing very specific situations. I enjoyed raids in RIFT far more than EQ2, because I actually had to pay some level of attention to my character's actions and movements, much like FF14, but there were still problems.

    Long/short of it: 2.5/s GCD feels fine with me, makes things more manageable in the long run XD.
    (1)

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