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  1. #1
    Player
    Dicejss's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    62
    Character
    Dinah Rosso
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ashkendor View Post
    If you don't care about the lore and you just want your loot, you may have chosen the wrong game
    No I did not as an mmorpg has the gameplay that I am looking for so your statement that I should only be playing a mmorpg for the story really is moot. MMOs have and will forever be about the gameplay itself not about the story. Secondly I'm not trying to be selfish but you all are trying to burn me at the stake for stating my opinion on how the content is locked behind all these quests at end game. Clearly some of you need to take a chill pill and stop being so angry.
    (0)

  2. #2
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ashkendor View Post
    If you don't care about the lore and you just want your loot, you may have chosen the wrong game
    I know that's not directed at me, but I knew the moment I got out of Limsa and had my first combat that this was not the game for me..
    I only stuck around because of friends though, still can't stand the combat.. Although it did get a tad bit better at lv 50 with more skills to use.

    Crafting is where the game grasps my interest, that and having friends to play with, I do wish crafting wasn't gated behind MSQ, i.e. that I didn't need a level 60 combat class in order to do level 60 mastercrafts, but that doesn't seem to be the case. Been slowly grinding out MSQ to prepare and I sincerely hope I'm wrong in my assumption that I need to do MSQ to access the mastercraft recipes, because I have an alt builder of the realms that still needs to do MSQ
    (1)

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dicejss View Post
    Yes they are about entertainment and that is doing the dungeons and gearing your character. I don't care about the lore of a dungeon or a boss I just want my loot or exp from it. That's how most mmo players are but of course there are those who do enjoy the lore so they have both elements to please everyone.

    My biggest thing I want changed is the having to unlock everything by clearing the others first it's a real big speedbump to trying to get the higher ilevel gear. Also my original post is also meant about the quests that unlock Materia converting, Dying Gear, and Glamour are the main ones I'm talking about.
    Right so because you don't care about the lore nothing at all in the game should be tied to the lore, despite so many players clearly liking this aspect of the game. You hardcore epeen obsessive types tend to generalise the entire gaming community thinking everyone likes the same things you do and plays exactly as you do thus everything should be catered to you...

    Ok, let's put it this way. FFXIV is a story driven MMO which is one of the reasons many players enjoy it compared to something like WoW. As a result a huge fraction of the content is tied to unlocks based on story progression. It is one of the selling points of the game for many people, as indicated by the sheer number of people in this thread saying so. You may not have known that when first coming into the game but now you do.

    With that in mind you should be saying:

    "I hate story in games so a story-centric MMO probably isn't for me!"

    Instead you're just saying:

    "I hate story in games so change this game to suit my specific needs, I don't care if anyone else likes it as it currently is"

    Do you realise how selfish you're being?

    This game is built around story progression to do everything. You cannot do coil until Bahamut wakes up at the end of the 2.0 story. You cannot do the extreme primals until you've defeated the hard mode primals, leading the beast tribes to use the more costly techniques taught to them by the Ascians. You cannot enter the World of Darkness until you've broken the seal on the Labyrinth of the Ancients and stormed the tower itself to reach the portal to the void.

    This game is built around story progression to do everything. If you don't like it then you picked the wrong game. If all you care about is progressing your ilvl and get frustrated at having the story slow you down then you picked the wrong game! There are plenty of other MMOs out there that aren't story-centric. If you don't like story-centric games then why are you trying to change a game that doesn't suit your tastes instead of playing a game that already does?
    (12)

  4. #4
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Sapphic View Post
    No, many end game raiders actually enjoyed the story progressing through the three coils. It's when it is time to repeat it numerous times for tomes or gear that wanting to get through it fast is the thing, as it old content then. other words, farming run. To be fair, you cant expect someone to want to sit through the same cutscenes every time after numerous runs.
    This isn't the only game with raids and stories attached to them.


    And I agree with the lock problem.
    (0)

  5. #5
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    I don't see why we need to unlock stuff. Coil and EXs are optional and don't need to be unlocked. Just leave them uncapped. The expansion is right around the corner. If anything, SE could just make it a requirement to complete 2.0 down the line to enter future expansion (and maybe Heavensward) down the line. People preach about unlocking content for others when half of them probably don't even bother to help in assisting others. Easy way to solve people being left behind is to lock everyone behind a barrier when story comes up. Or they can continue the way they have it now. Story in beginning and story at end. You already know SE is gonna make us do 2.0 - 2.55 content. This is not gonna change. A lot of the dungeons are optional and queue times aren't even bad. It's just your server. I can queue in just about anything as a dps on my server
    (0)
    Last edited by FallenArisen0990; 05-30-2015 at 05:01 PM.

  6. #6
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dicejss View Post
    Also as a side note I think the whole let's do a quest to unlock every single dungeon/trial/new feature is really annoying, it should just become unlocked via reaching a certain level.
    WoW sounds more like what you're looking for, No pesky story to accompany your leveling, instantly unlocked dungeons with no rhyme or reason to them, enjoy~

    (note, I DO play WoW as well and rather enjoy it, this post was more tongue-in-cheek than seriously bashing on anything, so don't bite my head off)
    (3)

  7. #7
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ilitsa View Post
    WoW sounds more like what you're looking for, No pesky story to accompany your leveling, instantly unlocked dungeons with no rhyme or reason to them, enjoy~

    (note, I DO play WoW as well and rather enjoy it, this post was more tongue-in-cheek than seriously bashing on anything, so don't bite my head off)
    I could've sworn WoW had a bunch of story elements to it though...
    They just explained most of it in novels you had to pay up to $24 for...
    Ah well, as one of my favorite reviewers put it: "I shouldn't have to do homework to make sense of your story."
    Not that it matters in WoW of course >_>
    (5)

  8. #8
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by kyuven View Post
    I could've sworn WoW had a bunch of story elements to it though...
    Yeah it had. Now it degenerated into a facebook game that requires the purchase of 6 video games and a monthly subscription.
    (2)

  9. #9
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kyuven View Post
    I could've sworn WoW had a bunch of story elements to it though...
    They just explained most of it in novels you had to pay up to $24 for...
    Ah well, as one of my favorite reviewers put it: "I shouldn't have to do homework to make sense of your story."
    Not that it matters in WoW of course >_>
    Warlords started rather story intensive at the very start, but once you got out of the intro it was basically very dry bits and pieces, most of the big "fat" of any lore or story was put into the raids, leaving the outside quests incredibly insignificant, leveling happens so fast that most people I know just farmed the "rares" that spawn near constantly for free loot+exp (they spawn every 5-10 mins but only count as a "rare" spawn until you kill it once) and then just kill random monsters/gather herbs/mining nodes until a dungeon unlocked, and then just spammed the dungeon until another popped up etc etc, they only did the bare minimum of quests needed. I'm personally glad FF isn't quite like this, myself.... yet. and yes, it's very true. What story on WoW that isn't in raids, is in the books they publish. It's just....sad haha
    (2)

  10. #10
    Player
    SirDiscoFrog's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    151
    Character
    Korvus Rook'shir
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Dicejss View Post
    Yes I would have, because 99% of the time people skip the cutscenes and could care less about the lore of a dungeon they just want to run it for the tomes or drops.
    That is typically after one has beaten it already. Plus not a lot of endgame dungeons or trials have lore related CSes for a handful of Main Scenario dungeons and Coils. Most who are farming for tomes or gear are doing content they have done already before. No one would want to see Shiva gracefully spin into action for the 77th time, no matter how fabulous she is.

    Quote Originally Posted by Dicejss View Post
    You guys are really focusing on the wrong part here its not about the story.
    However you want content to be unlocked by leveling, some of which follows a linear narrative hence the below comment.
    Quote Originally Posted by Felis View Post
    that would be boring. It would remove the stories behind those dungeons and trials.
    Would you really want the Gilgamesh fight without the Hildibrand story?
    Tam Tara hard without the story around Edda?
    Shiva without meeting Iceheart?
    Also in an attempt to validate your point you continue insulting the quality of FFXIV's story to which for many is what grabbed their attention in the first place. (And considering Edda, a minor character who shows up in the Main Scenario Quest only a couple times, was liked so much that SE expanded her story and made a dungeon that revolved around her to show what happens to her afterwards, I think theres a bit more than just 1% whose interested in the story)

    For example one of the things you want unlocked is T5 and T9, which skipping over those skips over vital story that leads into the next coil. You'll be in T13 wondering "How the hell did I even get here? Didn't something happen to Bahamut during the Calamity....but if he is alive why didnt he just blow us up again....wait how am I even fighting him GAH." While yes many raiders skip over it for farming, there are plenty who do actually watch the cutscenes for their first time to see what is happening. One of the appealing things about the Coils is that the story does reveal tid bits of extra information on Bahamut, the Calamity, as well as how exactly everyone was saved. Plus Coil cut-scenes are not complained over, its mainly CT/ST/WoD and the last 2 2.0 Main Scenario 8 man dungeons that have people complaining about watching cut-scenes.

    In terms of EXs and other trials that do not have much story attached to them, that reasoning is simple. Its more so a difficulty reasoning. If you cant handle mechanics in Garuda EX, you wont be able to handle Titan EX. If you cant handle Titan EX you wont be able to handle Ifirt EX. Once you beat the primary trio, you should be able to handle Levi EX and Moggle Mog EX, then Rahmu EX, etc. Without gates there would be less reason for doing content. Why even try 1st of 2nd Coils if you can skip to the Final one? Some do it for competition sake but it gives more reason. At least Coil wise its only T5 and T9 vs having to do them all one at a time to unlock the others.
    (6)
    Last edited by SirDiscoFrog; 05-30-2015 at 07:33 PM.

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