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  1. #1
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90

    Primary cause of T5 Divebomb failures

    I've been in many, many T5 runs, and the primary cause of Divebomb failure seems to be this scenario:



    Problem is, many people don't seem to get it when they are told to go deeper.

    How do you teach people who repeatedly fail this, despite repeated instruction?
    (15)

  2. #2
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    It always seems to fail when you have that one guy who thinks its ok if they stay out a bit. They never understand what it means when you say. "Right up against the wall."
    I always thought it was a straightforward bit of instruction.

    I've also seen it where they stay out off the pit, get others killed, but they survive, and say, "See, you dont need to be in the pit! I stayed out and lived and those who went in died!"
    (6)
    Last edited by Whiteroom; 05-27-2015 at 07:58 AM.

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If the wall didn't instakill you just for grazing it, I'm sure it would not be as difficult to get people to "go deeper" as you put it.
    (10)

  4. #4
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Fynlar View Post
    If the wall didn't instakill you just for grazing it, I'm sure it would not be as difficult to get people to "go deeper" as you put it.
    Staying too far out and risking a whole party wipe is hardly a better alternative.
    (24)

  5. #5
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fynlar View Post
    If the wall didn't instakill you just for grazing it, I'm sure it would not be as difficult to get people to "go deeper" as you put it.
    It doesn't though, your player hitbox is tiny and you can have some of your character model in the actual line before you die.

    Much like you, the problem is that most players don't understand how hixboxes work.
    (2)

  6. #6
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fynlar View Post
    If the wall didn't instakill you just for grazing it, I'm sure it would not be as difficult to get people to "go deeper" as you put it.
    I'd rather that one person die than take my entire party down because they're scared.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #7
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    If people are willing to listen to explanations, then before the fight starts, show them exactly how far away to stand from the line.

    If they still don't get it, then.. maybe ask them to move to the other pit, so they at least don't get other people killed if they get targeted. :x

    If they don't want to listen, then better to save yourself and hop out of the group.
    (0)

  8. #8
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I've only ever done t5 with experienced people so I've never understood why people wipe at divebombs. I don't even understand how the mechanic works, all I know is, stand here when you hear a sound run away, and repeat
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  9. #9
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Kiara1 View Post
    I don't even understand how the mechanic works, all I know is, stand here when you hear a sound run away, and repeat
    It's because height elevation messes with AoEs. Most AoEs have a pretty limited vertical range. And as you can see for divebombs, it doesn't take much height difference to avoid getting hit.

    Chimera's another example of how it's used; it's why everyone pulls Chimera to the tree on top of the hill, so that ranged people don't have to worry about Dragon's Voice, and then you only have to worry about silencing Ram's Voice to keep melees safe (although most players nowadays only know the hill part, and don't silence Ram's Voice).
    (4)

  10. #10
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by synesthetic View Post
    It's because height elevation messes with AoEs. Most AoEs have a pretty limited vertical range. And as you can see for divebombs, it doesn't take much height difference to avoid getting hit.

    Chimera's another example of how it's used; it's why everyone pulls Chimera to the tree on top of the hill, so that ranged people don't have to worry about Dragon's Voice, and then you only have to worry about silencing Ram's Voice to keep melees safe (although most players nowadays only know the hill part, and don't silence Ram's Voice).
    And this is why we now have flat circle arenas. Yoshi-P's explanation doesn't exactly explain why the arenas are actually circles, a melee isn't in any extra disadvantage in T1 than they are in the flat circles, it only explains why there are no hovering platforms etc. around with mechanics involved.
    (0)

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