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  1. #31
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by UltimateAoe2 View Post
    Healers aren't looking at warriors 24/7. It's a DPS boost for warriors that have a downside. They're letting you know if you can esuna or not.
    Wait, we're not? I'm playing healer totally wrong then. And probably tank for that matter. You can live for five seconds. NEXT (one that actually pertains to anything I do).

    You want healers who don't know how to mana manage (or even summoners, goddamn.) to resurrect a target that's already in the process of being ressed? Unless you want your tanks to die, 1 healer resses while the other heals, Or in a special case, SMN resses.
    While I do have a half agreement in this, look at your damn party bar. If you have one person dead, and one person casting their Raise or whatever, you probably don't need to cast yours. If you have like three people dead, you probably have a different issue.
    (2)

  2. #32
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Violyre View Post
    Wait, we're not? I'm playing healer totally wrong then. And probably tank for that matter. You can live for five seconds. NEXT (one that actually pertains to anything I do).



    While I do have a half agreement in this, look at your damn party bar. If you have one person dead, and one person casting their Raise or whatever, you probably don't need to cast yours. If you have like three people dead, you probably have a different issue.
    You'll be surprised how many people actually DON'T look at the party bar.

    (I even saw someone who has their bar scaled to the smallest....)

    And I mean, I did say "IF you can" not mandatory! ._.
    (0)



  3. #33
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by UltimateAoe2 View Post
    Some of your examples are retarded, sorry. Let's go over them:
    You don't have to understand why it bothers me, as long as you understand that it does bother me. My skin is plenty thick, but my concentration isn't the best, so unnecessary sound effects that try to get my attention to pointless stuff tend to distract me from the stuff that actually matters.

    Despite the fact that calling my examples "retarded" is hardly nice of you, let me respond to your responses bit by bit.

    The Warrior with the Berserk macro: Pacify is so short that in most cases, it isn't worth the healer's attention in the first place. The Warrior missing 2 GCDs there won't make much of a difference. It's certainly not worth spamming the sound effect to everyone every time - much less if your macro entails a sound effect for the start of Berserk, for 5 seconds remaining of Berserk, and for Pacify occuring. Yes, there are WARs out there with excessive macros like that.

    Virus and Eye for an Eye. In content where there's only one person who has either of these skills? ABSOLUTELY POINTLESS. If you'd actually read the thread, you'd notice I'm asking for an option to disable them, not for the sound effects to be removed from the game. Trust me, I'm a pretty damn good judge of which content sound effects will help me in and in which content they won't. Neither Virus nor E4E are particularly important in any 4 man dungeons for example, so why do you have a problem with it if I turn sound notifications off there?

    The healer who raises. Again. 4 player content, yeah? Just 1 healer, right? No raise macro needed for anyone who has eyes. I have eyes.

    And since you're suggesting to vote kick; Vote Kick can only be initiated every couple hours. Too many macro users to kick them all, and honestly, kicking them is so unnecessary when all I want is a way to mute their sound effect spam. Better for everyone if I can just mute it and they can keep on doing what they're doing without getting kicked.


    So, you don't really understand why I'm bothered by sound effects, and I don't understand why you're bothered by me asking for an option to turn them off.
    (4)

  4. #34
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I think a better way to manage is if the character is black listed, the sounds won't play from them! That way the feature doesn't become useless for players that use it correctly.
    (0)

  5. #35
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by UltimateAoe2 View Post
    You'll be surprised how many people actually DON'T look at the party bar.

    (I even saw someone who has their bar scaled to the smallest....)

    And I mean, I did say "IF you can" not mandatory! ._.
    Fair enough.

    Some people, I don't understand them. I got upset trying to drop it to 90% scale.

    I'm still more of a fan of "it's called an option for a reason" method than making it all 100% yes or no.
    (0)

  6. #36
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Linkurrra View Post
    I think a better way to manage is if the character is black listed, the sounds won't play from them! That way the feature doesn't become useless for players that use it correctly.
    This would be fine if we could blacklist people during duty. Which we can't. So that suggestion is, unfortunately, completely pointless, because duties are the place where those sound effects are used most of the time.

    I'm all for an extended cross-server blacklist, however, so if they give us that, that takes care of the issue just fine. I'll just blacklist people who use too many sound macros for my liking and we can call it a day. But I think it'd be so much easier to just implement a "Disable <se.#> notifications Yes/No" option.
    (3)

  7. #37
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Riepah View Post
    Just that that isn't at all important in 4 player content when there's only one person who has the skill in the first place, and no fight where E4E would ever be vital.
    Wrong.

    BLM's, SMN's, SCH's, and WHM's are ALL capable of using Eye 4 an Eye, which CAN happen in 4 player dungeons. Remembering to use them or not is an entirely different matter of course.

    EDIT: As for the suggestion of the topic though, I wouldn't mind either way.
    (0)
    Last edited by TruebladeNuke; 05-30-2015 at 12:36 PM.

  8. #38
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by TruebladeNuke View Post
    Wrong.

    BLM's, SMN's, SCH's, and WHM's are ALL capable of using Eye 4 an Eye, which CAN happen in 4 player dungeons. Remembering to use them or not is an entirely different matter of course.
    Yeah, it CAN happen. But it doesn't ALWAYS happen. Note that I said "it isn't important in 4 player content when there's only one person who has the skill in the first place". I never implied that there can't be 2 people with the same skills in 4 man dungeons.

    And even when there's more than one BLM or whatnot - who cares? Is it the end of the world if those two try to E4E the tank at the same time? Do they really need sound macros to let each other know? Do I, if I'm there as a BRD, really have to listen to those sound macros? All I'm asking for is the option to mute them for myself, I'm not asking for those notifications to be removed from the game, what's the big deal here?
    (0)

  9. #39
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Riepah View Post
    The healer who raises. Again. 4 player content, yeah? Just 1 healer, right? No raise macro needed for anyone who has eyes. I have eyes.
    How about 4 player content with Summoner inside? I know people will say "Why Summoner should bother raise someone?", but majority I met Summoner raise someone with case "To help healer while the healer in struggle with tanks so I'll do the raise skill".

    Usually healer put raise macro with sound effect and message so there's won't be double raise. And my message is "気をつけてください!<se.9><se.9>" (Please be careful!)
    (0)

  10. #40
    Player
    Plexi's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Plexi Kyudo
    World
    Cactuar
    Main Class
    Archer Lv 50
    Those sounds effects on warriors for pacification annoy me to no end, to the point if the warrior uses them, typically im not gonna esuna/leech them. I'm a good enough healer and pay attention enough to not need this.
    (3)

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