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  1. #21
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    [IMG][/IMG]

    So they already have the fix in place and it has been here for quite some time...
    (0)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  2. #22
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Seiryuukishi View Post
    So they already have the fix in place and it has been here for quite some time...
    Here's another repetition, just for you.

    Quote Originally Posted by Riepah View Post
    an option to disable those <se.#> effects, without having to disable anything else alongside them.
    (7)

  3. #23
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Let me see if I can help you get this through your head. They are not going to give you a tool you already have. You have what you want, use it or don't. They're not going to waste time on this charade.
    (2)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  4. #24
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    The sound effects can be misused but they are very crucial too. If you need to tank swap and you cannot hear the other tanks' Provoke sound effect macro, how much harder is it to remember to swap?

    I really need that sound effect on Provoke personally. Yes, it can be annoying with some peoples' macros but it is more useful than annoying.
    (0)

  5. #25
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Seiryuukishi View Post
    Let me see if I can help you get this through your head. They are not going to give you a tool you already have. You have what you want, use it or don't. They're not going to waste time on this charade.
    You mean like they aren't going to give us, say, different loot options, because we already have a loot system in place?

    Quote Originally Posted by Chiramu View Post
    The sound effects can be misused but they are very crucial too. If you need to tank swap and you cannot hear the other tanks' Provoke sound effect macro, how much harder is it to remember to swap?

    I really need that sound effect on Provoke personally. Yes, it can be annoying with some peoples' macros but it is more useful than annoying.
    Then you're among the people who could just opt to keep your <se.#> sounds enabled. I, for one, don't need a sound to tell me the tank provoked, because I just go by the visual of their animation. And not all tanks use Provoke macros to begin with, so relying on them isn't going to yield perfect results.
    Having the OPTION to disable them doesn't mean you can't keep everything as it is now if you so desire.
    (5)
    Last edited by Riepah; 05-30-2015 at 10:20 AM.

  6. #26
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    You are "choosing" not to use the option they gave you for such things. You are trying to nitpick the infernal thing into one tiny, insignificant, check box option when system sounds is already there. What on earth do you think macro sounds are? That is the only bloody thing that slide bar affects but you can't be bothered.

    As far as loot options, master loot should've been on here from the beginning. Why it wasn't is beyond my understanding. Should've been common sense but I have found a disturbing lack of that when it comes to this game of late.

    I've said my peace on the subject and when you don't get what you want because you have it don't pitch a fit. Peace.
    (0)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  7. #27
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Seiryuukishi View Post
    What on earth do you think macro sounds are? That is the only bloody thing that slide bar affects but you can't be bothered.
    Maybe you should get your facts straight before acting condescending, pretending to know what SE will or won't do. "Sound Effects" affects combat and ability sounds, it doesn't do jack about <se.#> sounds. "System Sounds" does get rid of <se.#> sounds, but also of other sounds, such as the signal when you receive a /tell, or the sounds you get when you mouse over or click things.

    So let's try this one more time.

    Quote Originally Posted by Riepah View Post
    an option to disable those <se.#> effects, without having to disable anything else alongside them.
    (4)

  8. #28
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seiryuukishi View Post
    Let me see if I can help you get this through your head. They are not going to give you a tool you already have. You have what you want, use it or don't. They're not going to waste time on this charade.
    Except she doesn't. As has been stated, your "fix" does not fix. If they wanted to disable ALL noise, yes, that would be the correct answer.

    Some of the duties I do, specifically Titan, I've actually trained myself to respond based on the music. Turning down ALL the volumes just because of one set of noises is needless for me is not a choice. Consider that.

    As for people saying that the noises are alerts (which they are), why does my MNK care if you cast raise? What benefit does my SMN get from a tank swap call? Why does anyone care that the WHM is casting Stone I? It's called an "option" for a reason. If you rely on it, go ahead.

    There are help seminars for illiterate people, I'm sure you can Google them for your local area.
    (3)
    Last edited by Violyre; 05-30-2015 at 11:21 AM.

  9. #29
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Seiryuukishi View Post
    Let me see if I can help you get this through your head. They are not going to give you a tool you already have. You have what you want, use it or don't. They're not going to waste time on this charade.
    Yeah! They're not going to give us the ability to turn off mount music when we can just turn off all music!

    Oh, wait, this isn't a mount music thread, and it isn't 2.0. . . What were you saying?
    (5)

  10. 05-30-2015 11:46 AM

  11. 05-30-2015 11:47 AM

  12. 05-30-2015 11:59 AM

  13. #30
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    I really don't understand why you're being bothered by sound effects at all. They're really not that annoying unless you don't have thick skin. then...rip you.
    In all honesty, if someone's spamming macros in a dungeon, ask them to stop. If they don't and they're doing it on purpose, vote kick.

    Unfortunately, I don't see SE providing such option as it benefits most people.


    like -shrug- easiest solution yet.
    Some of your examples are retarded, sorry. Let's go over them:
    For example, take the WAR who spams 1-2 sound effects every time they use Berserk and/or want their resulting Pacify to be Esuna'd.
    Healers aren't looking at warriors 24/7. It's a DPS boost for warriors that have a downside. They're letting you know if you can esuna or not.

    Or the SCH/SMN whose Virus and/or Eye for an Eye triggers a sound effect every time.
    Virus tells the healers/SMN/BLM that it's been casted on said target, and will need to look out for the anti-body/immunization. Eye for an Eye is there so they don't override/waste the existing EoE.

    ...causing the WHM to raise him with a sound effect macro.
    You want healers who don't know how to mana manage (or even summoners, goddamn.) to resurrect a target that's already in the process of being ressed? Unless you want your tanks to die, 1 healer resses while the other heals, Or in a special case, SMN resses.

    The only ones I agree with you are:
    Or the BRD who uses sound effects to let you know they just used Blunt Arrow. Again. And again, because they're using it as part of their DPS rotation....
    Add to that the Ninja who just applied his 10 second debuff with a sound effect and the DRG who's lying dead on the floor,
    bards, it's not a buff. stop pls.
    Ninjas, there's a big animation that comes with TA, pls. We can see it.

    as for the DRG, lol.

    If they're spamming it to annoy you, go look at the beginning of my post.
    (1)



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