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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by siverstorm View Post
    Not everyone needs to hear them to play properly, thus the whole point of it being optional. Pugging coil and not having access to voice chat would probably be the one case where I'd prefer macros for the important abilities. Literally haven't needed any of them otherwise.
    In my experience they mostly exist to draw a player's attention to the chat window to ensure they don't miss an important message. This is particularly useful is someone is alt-tabbed as you can use the sound effects to get them to return to the game screen. I also see the sound effects regularly used in pugs for the extreme primals to good effect as well as any other fight that requires a degree of coordination when voice chat software isn't an option. I don't really care if you personally don't feel you need them. If it were an option to disable them we would start seeing people that DO need them turning them off as well and the entire feature would be rendered useless.

    We would be much better served trying to find a way to make them less easily spammable, or having a feature to simply mute the sound effect chat commands from a given over-zealous player.
    (3)

  2. #2
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Alberel View Post
    Snip
    If people stopped abusing them so much, people wouldn't turn them off and make them useless. But, we all know that would never happen.
    (4)

  3. #3
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    I swear, there was already a similar conversation about this...

    Anyway, as some others already pointed out, the noise the macros make is about getting your attention, preferably about something important. An example of something important would be mentioning you just cast Eye 4 an Eye on a particular player in the party, so that others don't waste their Eye 4 an Eye cast on the said member until later.

    I've only met a small handful of players out of all who play the game that actually use macro sounds in annoying ways. *Ears are still ringing from a "BATTLE BONGOS!" run in WoD where someone kept SPAMMING the macro over and over again and never actually helped in the fight*
    (0)

  4. #4
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by TruebladeNuke View Post
    Anyway, as some others already pointed out, the noise the macros make is about getting your attention, preferably about something important. An example of something important would be mentioning you just cast Eye 4 an Eye on a particular player in the party, so that others don't waste their Eye 4 an Eye cast on the said member until later.
    Just that that isn't at all important in 4 player content when there's only one person who has the skill in the first place, and no fight where E4E would ever be vital. And as I mentioned, Bards who bring on a sound effect every time they Blunt Arrow a random target for DPS serve no purpose at all, either. If people won't stop trying to "get my attention" to stupid stuff, then I'd like to be able to simply mute those annoying sounds. And since people won't stop and there's no way to blacklist them, I don't think asking for this option is wrong.

    The point of making it an option is so that you can enable/disable it as you see fit. Enable it for fights where they may be useful, keep it disabled for all the rest, which constitutes 90% of the game. I'd rather not suffer through the plethora of useless sound notifications in trivial content just because there may be the occasional use for a sound effect in content I'm not currently involved in.
    (3)

  5. #5
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Riepah View Post
    Just that that isn't at all important in 4 player content when there's only one person who has the skill in the first place, and no fight where E4E would ever be vital.
    Wrong.

    BLM's, SMN's, SCH's, and WHM's are ALL capable of using Eye 4 an Eye, which CAN happen in 4 player dungeons. Remembering to use them or not is an entirely different matter of course.

    EDIT: As for the suggestion of the topic though, I wouldn't mind either way.
    (0)
    Last edited by TruebladeNuke; 05-30-2015 at 12:36 PM.

  6. #6
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by TruebladeNuke View Post
    Wrong.

    BLM's, SMN's, SCH's, and WHM's are ALL capable of using Eye 4 an Eye, which CAN happen in 4 player dungeons. Remembering to use them or not is an entirely different matter of course.
    Yeah, it CAN happen. But it doesn't ALWAYS happen. Note that I said "it isn't important in 4 player content when there's only one person who has the skill in the first place". I never implied that there can't be 2 people with the same skills in 4 man dungeons.

    And even when there's more than one BLM or whatnot - who cares? Is it the end of the world if those two try to E4E the tank at the same time? Do they really need sound macros to let each other know? Do I, if I'm there as a BRD, really have to listen to those sound macros? All I'm asking for is the option to mute them for myself, I'm not asking for those notifications to be removed from the game, what's the big deal here?
    (0)