I can't deny that what you're saying has some truth to it Kinseykinz, but as you yourself pointed out, they're not going to address specific servers with extra wards. And since there is an issue with higher population worlds, something does need to be done to address it. While I think giving incentives for world transfers is a good idea, it's also something that would probably have very little effect, as few people are willing to lose their friends and FC just to gain a house. Not to mention many people tend to prefer being on high population worlds in the first place for the end game benefits, and the more casual players who care little for that tend to be more involved with other players on their current server. All Naunet is saying, quite accurately at that, is that the design of the system can't support the weight of the community. We only have the number of total subscribers to go by, and that number demonstrates that the housing system as-is, overall, can not house even 2% of players, much less FCs.

I am also very skeptical of a system being implemented that punishes players for not paying their subscription, and it's even worse given that they once claimed they wouldn't resort to such a system. If it's implemented in a way that room mates can also refresh the repossession timer, giving some credit to the intended design of the system, then it will be harder to argue against. But if they put the system in place and make it so only the active home owner can refresh the timer, and I can see it now, "Due to the system design we can not configure the servers to recognize anyone other than the owner. We apologize for any inconvenience this might cause," then I hope that every subscriber voices their outrage at such a shady practice.