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  1. #10
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naunet View Post
    Already pointed out that it doesn't have to if SE thinks for two seconds about how to work neighborhoods into an instanced housing system. (It's possible. It's been done in other mmos.)

    Evicting inactive players from homes will have almost no effect on housing availability. There will still be hardly any houses. Only a tiny fraction of a server will be able to purchase one. This is a non-solution.
    You, and some others, may consider a decay timer (or w/e they'll be using to remove inactive houses) a non-solution. SE apparently feels differently. At the end of the day SE did think about it and made a judgement call that they:

    1) Aren't going to move out of their existing housing model.
    2) Want to add more servers but will deal with inactive/abandoned houses to both create continuously active wards and (this is the big one) save on server costs. From a business perspective it makes absolutely 0 sense to host homes on their servers for inactive players while, at the same time, adding more wards.

    The reality is it's not even an "if" on inactive's getting the boot from wards it's now a "when". We're just going to have to wait until we get more info on how they're going to handle the items etc. from the inactive homes once they get removed. While this change might not open up entire wards it will open up some homes for active players to buy; when/if those players go inactive the recycle continues. As both an FC and personal home owner I welcome this change.
    (0)
    Last edited by Syrehn; 08-25-2015 at 01:55 AM. Reason: Go Away Character Limit. Gawd!