Quote Originally Posted by User201109011315 View Post
But if it was purely quality, then durability management wouldn't be required. And hence crafting would be simplified. (which is what is happening). Durability was needed to ensure you had enough touchup chances. Without this inherent randomness, the crafting system would lose an entire dimension of skill (durability management).

Also, if you needed 700 quality to ensure a +3 for example, then the only way to get a +3 finished item would be using Clean Slate or something. So LW would be overpowered/required craft.

There are so many issues that arise from being so shortsighted like that. And those are just the most obvious ones.

(Gosh, I can't believe people liked your post. And people accuse ME of not playing the game, lol, that is too rich.)
I never said it would be purely quality, durability will still have a play. I meant if my quality was over 700 I would automatically get a HQ item. I never said anything about taking durability out. If you managed to keep your durability from reaching 0 and some how got your quality to 700, you should get a HQ item. Also I would like a simplified crafting system, so I have no problems with that.