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  1. #24
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    You're right, we don't know if HQ is gonna be applied to materials, but I rather NQ materials than gather all the HQ materials then fail to get HQ item. It's just time consuming. To me that never was skillful, it was all luck, which you're getting confused for skillful play.
    It wasn't luck.

    You had to balance Durability for touchups as well as manage Quality for HQ chance, as well as manage your skills and abilities because they popped randomly. Crafting finished items was a fine art, and obviously you never did much crafting?

    Guaranteeing an HQ by farming mats means that instead of everything i just listed above, players will simply standard-bash their way to success. Not skilful.

    Sorry, but that is just making crafting more boring than it already is.

    You say crafting was boring now, well wait until patch 1.20! then you will know the real meaning of boring.

    Maybe you should go play TERA or Blade and Soul. THose games don't have an emphasis on crafting.

    I think the more they mutilate crafting, the less appealing this game will be. This game is practically "craftville" at the moment. Why would they take the crafting out of craftville? "Nothingville" is not a game.
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    Last edited by User201109011315; 09-13-2011 at 10:31 PM.