Thought!
Perhaps there is a deeper reason to reducing item qualities from from NQ, +1, +2 and +3 to just NQ and HQ. At the moment when a character is being loaded, should they wear for instance, all 4 different quality versions of a bone ring, it may be that they take longer to load as the game needs to load all 4 different versions of that ring (even though they are the same model (People do say the engine isn't optimised, this is possibly one of those things that aren't?)). With only 2, the character would load faster, this would reduce the whole 'character popping into existance 5 feet away from you' to 'character popping into existance 20 feet away from you'. It could also possibly reduce workload on the server.
Also take into consideration that it has been stated HQ materials to make HQ items will be more difficult to obtain. This means that the Bone Ring +1 I create post-1.19 would technically be harder to make than the Bone Ring +3 you made pre-1.19 as yours would be more on account of luck and mine would be more on account of the difficulty of obtaining the HQ Bone Chip whilst mining or killing enemies that drop them. Whilst it's nice for a low level crafter to make a +1, 2 or 3 item, it's also ridiculously tedious when a high level crafter using all current HQ materials still can't get an item above NQ.
This gives HQ items more worth than what they have now (since by luck you could make a whole bunch of HQ items atm), especially since the stats they provide will be of more worth with the stat changes/fixes also in 1.19.
Also with the inclusion of the materia system, the current crafting system and/or item quality system may have caused complications with adding materia to equipment. By simplifying the HQ system, adding materia may 1: Reduce unforeseeable problems with it's implimentation and/or 2: Reduce any possible server strain your radically changed equipment may have caused due to multitudes of HQ gear + materia stats.
These are just my thoughts on the matter.



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