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  1. #21
    Player
    Konachibi's Avatar
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    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by User201109011315 View Post
    Yes, thanks, I have been crafting for a year. I merely meant they should perhaps make some more adjustments to reward skilful crafting. There is a little too much luck involved when crafting materials.
    You have perhaps read the 1.19 patch notes? A change to make crafting HQ items is being implimented. I'd have expected you of all people to know this given how much you express your personal opinion on future content.

  2. #22
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Konachibi View Post
    You have perhaps read the 1.19 patch notes? A change to make crafting HQ items is being implimented. I'd have expected you of all people to know this given how much you express your personal opinion on future content.
    he said a change to reward skillful crafting not making hq mats having a 100% success rate on hq items.

    it goes from no real reward for getting super high quality and random results to knowing if you have hq mats you get hq gear all the time and if you have ne nq mats you never get hq items. that's not a reward.
    (1)


    http://crystalknights.guildwork.com/

  3. #23
    Player
    Konachibi's Avatar
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    Aug 2011
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    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    he said a change to reward skillful crafting not making hq mats having a 100% success rate on hq items.

    it goes from no real reward for getting super high quality and random results to knowing if you have hq mats you get hq gear all the time and if you have ne nq mats you never get hq items. that's not a reward.
    Hmm, good point.

    Hadn't really thought that post through.

    Possibly due to being awake for 24 hours.

  4. #24
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by darkstarpoet1 View Post
    he said a change to reward skillful crafting not making hq mats having a 100% success rate on hq items.

    it goes from no real reward for getting super high quality and random results to knowing if you have hq mats you get hq gear all the time and if you have ne nq mats you never get hq items. that's not a reward.
    well I think that will be the main focus on the next patch....getting the HQ mats and succeeding on the synth....
    (0)
    Aion Zwei - Masamune

  5. #25
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Aion View Post
    well I think that will be the main focus on the next patch....getting the HQ mats and succeeding on the synth....
    yes, i do understand that part, but you have to look at the other side of it. which is going to be harder for a high rank crafter to get? completing a high level finished item or completing a synth to get a low level part?

    just go for getting a hq iron ingot for the metal crafts they mentioned.

    Iron Ingot = Blacksmith (12)
    Bladed Lantern Shield = Blacksmith (49), Alchemist (35)

    the finished item was the hard part to complete. it was just time invested to get the hq part to complete it. now all you will be invest the time to make the hq part and then standard bash the finished product. why standard bash? why do anything other than standard bash it when the quality and touch ups no longer matter at all?

    if you are missing one hq mat there's no need in taking the time to increase quality nor use skills unless the craft is looking like it may fail because you have 0 chance to hq it with only that one non quality mat. if you have all hq mats the synth just needs to get completed to get a 100% sure hq item.

    we have to remember the parts may be hard to hq if you are at rank, but i doubt they will increase it to the point that even a r50 has issues getting a hq version of a r12 synth. that would assure no low level crafter would ever get that lucky hq that felt great while a low level crafter.
    (0)


    http://crystalknights.guildwork.com/

  6. #26
    Player
    Konachibi's Avatar
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    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Thought!

    Perhaps there is a deeper reason to reducing item qualities from from NQ, +1, +2 and +3 to just NQ and HQ. At the moment when a character is being loaded, should they wear for instance, all 4 different quality versions of a bone ring, it may be that they take longer to load as the game needs to load all 4 different versions of that ring (even though they are the same model (People do say the engine isn't optimised, this is possibly one of those things that aren't?)). With only 2, the character would load faster, this would reduce the whole 'character popping into existance 5 feet away from you' to 'character popping into existance 20 feet away from you'. It could also possibly reduce workload on the server.

    Also take into consideration that it has been stated HQ materials to make HQ items will be more difficult to obtain. This means that the Bone Ring +1 I create post-1.19 would technically be harder to make than the Bone Ring +3 you made pre-1.19 as yours would be more on account of luck and mine would be more on account of the difficulty of obtaining the HQ Bone Chip whilst mining or killing enemies that drop them. Whilst it's nice for a low level crafter to make a +1, 2 or 3 item, it's also ridiculously tedious when a high level crafter using all current HQ materials still can't get an item above NQ.

    This gives HQ items more worth than what they have now (since by luck you could make a whole bunch of HQ items atm), especially since the stats they provide will be of more worth with the stat changes/fixes also in 1.19.

    Also with the inclusion of the materia system, the current crafting system and/or item quality system may have caused complications with adding materia to equipment. By simplifying the HQ system, adding materia may 1: Reduce unforeseeable problems with it's implimentation and/or 2: Reduce any possible server strain your radically changed equipment may have caused due to multitudes of HQ gear + materia stats.

    These are just my thoughts on the matter.
    (0)
    Last edited by Konachibi; 09-13-2011 at 04:19 PM.

  7. #27
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Maybe having a higher quality at the end of the synth will secretly have a chance of making the gear easier to apply Materia to?
    (1)

  8. #28
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by darkstarpoet1 View Post
    yes, i do understand that part, but you have to look at the other side of it. which is going to be harder for a high rank crafter to get? completing a high level finished item or completing a synth to get a low level part?

    just go for getting a hq iron ingot for the metal crafts they mentioned.

    Iron Ingot = Blacksmith (12)
    Bladed Lantern Shield = Blacksmith (49), Alchemist (35)

    the finished item was the hard part to complete. it was just time invested to get the hq part to complete it. now all you will be invest the time to make the hq part and then standard bash the finished product. why standard bash? why do anything other than standard bash it when the quality and touch ups no longer matter at all?

    if you are missing one hq mat there's no need in taking the time to increase quality nor use skills unless the craft is looking like it may fail because you have 0 chance to hq it with only that one non quality mat. if you have all hq mats the synth just needs to get completed to get a 100% sure hq item.

    we have to remember the parts may be hard to hq if you are at rank, but i doubt they will increase it to the point that even a r50 has issues getting a hq version of a r12 synth. that would assure no low level crafter would ever get that lucky hq that felt great while a low level crafter.
    IF they implement system that the stats of finished HQ gear will varies/or they gear will get more bonus attribute DEPENDS on the quality, what do you think?
    (0)
    Aion Zwei - Masamune

  9. #29
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    Quote Originally Posted by Konachibi View Post
    Hmm, good point.

    Hadn't really thought that post through.

    Possibly due to being awake for 24 hours.
    To be fair, you never try to understand me regardless of how much you've slept.
    (0)

  10. #30
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    684
    Quote Originally Posted by darkstarpoet1 View Post
    yes, i do understand that part, but you have to look at the other side of it. which is going to be harder for a high rank crafter to get? completing a high level finished item or completing a synth to get a low level part?

    just go for getting a hq iron ingot for the metal crafts they mentioned.

    Iron Ingot = Blacksmith (12)
    Bladed Lantern Shield = Blacksmith (49), Alchemist (35)

    the finished item was the hard part to complete. it was just time invested to get the hq part to complete it. now all you will be invest the time to make the hq part and then standard bash the finished product. why standard bash? why do anything other than standard bash it when the quality and touch ups no longer matter at all?

    if you are missing one hq mat there's no need in taking the time to increase quality nor use skills unless the craft is looking like it may fail because you have 0 chance to hq it with only that one non quality mat. if you have all hq mats the synth just needs to get completed to get a 100% sure hq item.

    we have to remember the parts may be hard to hq if you are at rank, but i doubt they will increase it to the point that even a r50 has issues getting a hq version of a r12 synth. that would assure no low level crafter would ever get that lucky hq that felt great while a low level crafter.
    Indeed, all they did was make the one exciting part of the crafting boring.

    Imagine if you went into a boss fight and all that mattered was the party setup you had or the gear you were wearing. That is basically what the new crafting system will be like. Guaranteed success even if you suck.

    I thought Yoshi was trying to foster systems that rewarded skilful play. So far I've yet to see any indication that the game is going in this direction.
    (0)

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