Since the bold nerf, my highest so far is 764 quality, and I wasn't even using +3 mats. NQ result obviously.
I once got +3 with like 180 quality.
It's so BS how it works.
Since the bold nerf, my highest so far is 764 quality, and I wasn't even using +3 mats. NQ result obviously.
I once got +3 with like 180 quality.
It's so BS how it works.
It operates on a % chance. You cannot see how gaining quality affects this %, it is a hidden algorythm.
A blacksmith could craft the same sword 100 times, that is not to say that the next sword he makes will come out just as good, it's all up to skill and a little bit of luck.
I made a Bone Ring +1 with only 28 quality, after making 10 other NQ Bone Rings.
Lucky me :3
Yes, thanks, I have been crafting for a year. I merely meant they should perhaps make some more adjustments to reward skilful crafting. There is a little too much luck involved when crafting materials.It operates on a % chance. You cannot see how gaining quality affects this %, it is a hidden algorythm.
A blacksmith could craft the same sword 100 times, that is not to say that the next sword he makes will come out just as good, it's all up to skill and a little bit of luck.
I made a Bone Ring +1 with only 28 quality, after making 10 other NQ Bone Rings.
Lucky me :3
You have perhaps read the 1.19 patch notes? A change to make crafting HQ items is being implimented. I'd have expected you of all people to know this given how much you express your personal opinion on future content.
he said a change to reward skillful crafting not making hq mats having a 100% success rate on hq items.
it goes from no real reward for getting super high quality and random results to knowing if you have hq mats you get hq gear all the time and if you have ne nq mats you never get hq items. that's not a reward.
http://crystalknights.guildwork.com/
Hmm, good point.he said a change to reward skillful crafting not making hq mats having a 100% success rate on hq items.
it goes from no real reward for getting super high quality and random results to knowing if you have hq mats you get hq gear all the time and if you have ne nq mats you never get hq items. that's not a reward.
Hadn't really thought that post through.
Possibly due to being awake for 24 hours.
well I think that will be the main focus on the next patch....getting the HQ mats and succeeding on the synth....he said a change to reward skillful crafting not making hq mats having a 100% success rate on hq items.
it goes from no real reward for getting super high quality and random results to knowing if you have hq mats you get hq gear all the time and if you have ne nq mats you never get hq items. that's not a reward.
Aion Zwei - Masamune
yes, i do understand that part, but you have to look at the other side of it. which is going to be harder for a high rank crafter to get? completing a high level finished item or completing a synth to get a low level part?
just go for getting a hq iron ingot for the metal crafts they mentioned.
Iron Ingot = Blacksmith (12)
Bladed Lantern Shield = Blacksmith (49), Alchemist (35)
the finished item was the hard part to complete. it was just time invested to get the hq part to complete it. now all you will be invest the time to make the hq part and then standard bash the finished product. why standard bash? why do anything other than standard bash it when the quality and touch ups no longer matter at all?
if you are missing one hq mat there's no need in taking the time to increase quality nor use skills unless the craft is looking like it may fail because you have 0 chance to hq it with only that one non quality mat. if you have all hq mats the synth just needs to get completed to get a 100% sure hq item.
we have to remember the parts may be hard to hq if you are at rank, but i doubt they will increase it to the point that even a r50 has issues getting a hq version of a r12 synth. that would assure no low level crafter would ever get that lucky hq that felt great while a low level crafter.
http://crystalknights.guildwork.com/
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