Quote Originally Posted by Konachibi View Post
This is the problem with crafting, you can't make anything that would sell at low level because you don't have a high enough rank, and when you do have a high enough rank there's no point making them because they'll give you hardly any SP at all, and you can't sell them for crazy prices in the wards either because a new player wouldn't ever be able to afford more than about 5-10,000 gil at that kind of level.
I believe that this sort of thing motivated several of the design decisions that SE made:

1) NQ items turn into materia -- gives reason for people to buy NQ items, hence they are on the market, for new players starting off to buy.

2) Removal of parts -- A hammer handle that is used to create only 1 item has too narrow a market segment to be marketable, so it's never available. New recipes will use ingredients with a broad enough range of scope to create enough demand that will some people will be tempted to sell them.

3) 100% HQ for finished item -- This gives a big boost to value of HQ ingredients, as they will be (post 1.20) a guaranteed portion of an HQ finished item. This may tempt more people to sell HQ ingredients, as there will now be a more profitable market.