Quote Originally Posted by Estellios View Post
Yeah I have heard similar ideas to that one being tossed around a few times. It would be a pretty great way to buy/sell gear that's a color no one ever makes.

I'm really not too sure how you would make Quality/Touchups mean much without having it influence HQ chance, although it didn't really seem to matter anyway... That's why I wondered if it had anything to do with making applying Materia less risky. When precious gear is at stake, any chance at getting that gear super-powered but greatly reducing the risk would be a huge deal.
as a pretty much full time crafter i can promise quality and touch ups did mean alot. the luck factor is and has always been too high and had too much of a bearing on the outcome though. that was why i posted the above example of a way in which they could have had all of those ideas relevant and worked together.

i just wanted to feel like i accomplished something by taking my time and working hard on a craft to get it super high quality. neither the method before nor the method coming is really doing anything to increase the feel of satisfaction of actually taking that time and effort. one was way too completely luck based and the other is too predetermined for my taste.