Quote Originally Posted by Estellios View Post
@ Darkstar: It's slightly different but I was wondering what a hardcore crafter would think about bonus XP from having higher quality upon completing a synth? Let's say any quality totaling 100 + X adds x% bonus to your XP reward?

I thought I read about something being in place to that effect but I haven't noticed anything, personally.

It would make getting high quality on tough, high level synths challenging and rewarding and let lower level synths stay relevant for a little bit longer, and maybe make leveling a craft more interesting.
ya know, if you were leveling a craft that would be a good idea, but if you are already capped it would go back to the standard for completion. i was trying to find more of a system that made, both, low and high level crafter work for whatever they get as far as hq items were concerned.

i do like your idea during the leveling of a craft though and believe it has its merits for sure.