Results -9 to 0 of 36

Threaded View

  1. #20
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lollie View Post
    Lets be honest here, there are no "bonus" stats when it comes to the player base expectations n mmos. You can complicate it as much as you want but it's going to come down to, people who want best only, and people who dont care and just look for acceptable. Basically skilling up you are just asking to add the idea behind the current relic system to smaller increments to everything, with a few extra things to worry about thrown in. Given the game is intended to be casual geared in its core concept I vote no.
    Really now. I've known plenty of people that were serious at the game (as in, they invested a lot of time in it) but made their own choices on what build to get, instead of going for ''the best''.


    Sure, there's many who only go for ''the best'', but please dont generalize.


    For example in RO I played a hybrid hunter, which was not ''the best'' (best was full dex/agi with about 20?-30 points in vit), but it worked and was interesting.
    It was possible to do that precisely because of the stats diversity.

    Quote Originally Posted by Sylve View Post
    All your idea does is screw people who don't have huge amounts of time to play.
    Right now, a skilled player with minimal time can still get the best gear and be on a level play field with those who spend 10+ hours per day on the game.
    MMOs are about time investment first, before level of skill.
    If you don't have huge amounts of time to play, I can guarantee there are plenty of games you can play that are worth more /time spend playing. Which makes sense, similar amount of development time/funding for those games, but a smaller game.
    (1)
    Last edited by Aeyis; 05-30-2015 at 09:58 AM.