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  1. #1
    Player
    Avatar de Amatsuhira
    Inscrit
    septembre 2011
    Messages
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugiliste Lv 50

    ILevel or Character and Ability customization?

    Do you the players prefer the current ilevel system or would you rather hit max level and start leveling up your weapon/stats as well as abilities and raw stats possibly even adding materia that you could also level up to match X ability for extra effects?
    -If you do like this or don't please share why and your ideas or thoughts!
    (0)
    Dernière modification de Amatsuhira, 30/05/2015 à 19h35

  2. #2
    Player
    Avatar de CGMidlander
    Inscrit
    mai 2014
    Messages
    1 819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Citation Envoyé par Amatsuhira Voir le message
    Do you the players prefer the current ilevel system or would you rather hit max level and start leveling up your weapon/stats as well as abilities and raw stats possibly even adding materia that you could also level up to match X ability for extra effects?
    -If you do like this or don't please share why and your ideas or thoughts!
    That can get pretty expensive.
    Have you finished any relics before?
    (4)

  3. #3
    Player
    Avatar de Amatsuhira
    Inscrit
    septembre 2011
    Messages
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugiliste Lv 50
    Citation Envoyé par CGMidlander Voir le message
    That can get pretty expensive.
    Have you finished any relics before?
    For every 50 i have Zenith, then they implemented Atma, the grinding of mobs that are lower level than my weapons were and i lost interest. I have all kinds of materia, I was more or less suggesting something more radical but you could take a water 1 and make it a iv through an exp system. Just as an example.
    (1)

  4. #4
    Player
    Avatar de Felis
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    12 287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugiliste Lv 70
    A way to level up gear like in Disgaea?
    (4)

  5. #5
    Player
    Avatar de Divine_Intervention
    Inscrit
    juin 2014
    Messages
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcaniste Lv 61
    If i've followed your post correctly, your speaking of implementing a system where it's possible to fine tune your character a bit more. I'm all for this, whether it is directly upgrading weapons and armor (heck , we could used rare drops to put in slots in weapons), or if another alternative is provided.

    To me, player skill ability aside, the character build customisation is very bland in this game. Generally, get to 50, put all points in classes main stat, grab the gear you can from raids and dungeons, be the same as everyone else.

    More options would be nice. (high level crafters able to make augments for weapons etc would be bad ass. )
    (2)

  6. #6
    Player
    Avatar de Amatsuhira
    Inscrit
    septembre 2011
    Messages
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugiliste Lv 50
    Citation Envoyé par Divine_Intervention Voir le message
    If i've followed your post correctly, your speaking of implementing a system where it's possible to fine tune your character a bit more. I'm all for this, whether it is directly upgrading weapons and armor (heck , we could used rare drops to put in slots in weapons), or if another alternative is provided.

    To me, player skill ability aside, the character build customisation is very bland in this game. Generally, get to 50, put all points in classes main stat, grab the gear you can from raids and dungeons, be the same as everyone else.

    More options would be nice. (high level crafters able to make augments for weapons etc would be bad ass. )
    Yep, similar to FF II, and XI and XIV 1.0 skills leveled up. but with a side of VII and the materia system. Skill-ups can be anything from weapon skill to an ability to even your raw stats like parry. Materia would then add effects to the player as an added skill effect/stat bonus or directly to the item it was slotted to for various effects. #elementalwheel
    (0)
    Dernière modification de Amatsuhira, 30/05/2015 à 00h44

  7. #7
    Player
    Avatar de Reokudo
    Inscrit
    novembre 2011
    Lieu
    Gridania
    Messages
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Maître d'hast Lv 50
    Citation Envoyé par Amatsuhira Voir le message
    Yep, similar to FF II, and XI the way skills leveled up. but with a side of VII and the materia system. Skill-ups can be anything from weapon skill to an ability to even your raw stats like parry. Materia would then add effects to the player as an added skill effect/stat bonus or directly to the item it was slotted to for various effects. #elementalwheel
    Oh god no. The many hours of earning tiny skill point increments in XI. Make it stop! *Fetal position*
    (8)

  8. #8
    Player
    Avatar de Iromi
    Inscrit
    septembre 2012
    Lieu
    Gridania
    Messages
    2 059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Maraudeur Lv 50
    I'd rather have it be player skill then ilvl. There are many players that have high ilvl and are just terrible...
    (1)

  9. #9
    Player
    Avatar de Amatsuhira
    Inscrit
    septembre 2011
    Messages
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugiliste Lv 50
    Citation Envoyé par Reokudo Voir le message
    Oh god no. The many hours of earning tiny skill point increments in XI. Make it stop! *Fetal position*
    So you're against bonus stats? interesting.
    (1)

  10. #10
    Player
    Avatar de Arkenne
    Inscrit
    novembre 2014
    Messages
    1 350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Surineur Lv 80
    Citation Envoyé par Amatsuhira Voir le message
    So you're against bonus stats? interesting.
    Well, thing is this idea sounds like it would be tied to a terribly-long grind.
    (1)

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