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  1. #71
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Aussiedai84 View Post
    The point is leveling a secondary class shouldn't take 50 days to do at a casual rate. 1.5-3 weeks at a casual rate is sufficient for a secondary class and allows you to learn the class. Casual rate being a few hours a night and taking into account that as a DSP running dungeons in that timeframe is just not going to work.
    With what I said earlier about the chain bonus and the daily roulette, while running fates and challenge log, I can get at least 2 levels within 3 hours a day as a DPS.
    Challenge log brings that up to 3 for the few bonuses.

    So it should take less than a month to reach 50, maybe within 15-20 days with a pretty casual rate.
    That's not so bad, but you would have to be playing for the whole of that 3 hours.

    Either way, I don't really feel like it'd be unreasonable if it was even a month if you play that much.
    If someone was playing from launch at that rate, they'd all classes at 50 twice over and then some.
    That doesn't seem like too much. And you still get structure for the day, if you use what's available.

    Levelling isn't that slow in this game, and having all 50s should be a long term goal.
    I actually think it's well done for casual leveling because the daily roulette and challenge are by far the most efficient EXP gains, in addition to the usual rested XP from logging out in a Sanctuary.
    The game actually encourages using these casual time locked levelling tools.
    (1)
    Last edited by Allyrion; 05-31-2015 at 09:15 PM.

  2. #72
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Callinon View Post
    Why is it that when someone says "I wish the leveling experience could be better on alternate jobs" the first thing that vomits out of people is "What? You want instant 1 to 50?"
    Because it sound like it mean that he want faster exp. And the exp are already fast. Doing it faster than now is like jumping direct to lv 50.
    (2)
    Last edited by Felis; 05-31-2015 at 11:05 PM.

  3. #73
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    From 1-50 as a new class/job without any sidequests..

    1-8 will be just walking outside and doing the initial class quest and level 1-10 hunting log, and available guildheists (2 hours~)
    8-15 can easily be done with a few fates in the surrounding areas whilst doing the level 5 and 10 class quest maybe a few levequests, after 10 the 10-20 hunting log and available guildheists (3 hours~)
    15+ Daily low level roulette is almost equal to 1 level of exp regardless of what level you are (5-40 minutes) since exp reward from the roulette is based on the level of the dungeon in relation to your level, Eg. Ifrit, will only take 5 mins but give a huge exp bonus to compensate for there being no dungeon enemies and low level, Dungeon exp is best so just queue into the highest level dungeon you have access to. FATE exp is decent but you need to be in the right areas for your level, it's simple to know where to go because its the same area as the equivalent level levequests, Quarrymill from 20-30, Costa del sol from 30-35 Coerthas from 35-40+ Northern Thanalan for 45+

    I would say it's quite easy to be structural in the way you level eg. Daily roulette > Guildheist first time bonus > FATE (whilst queuing for Dungeon/Heist) > Levequest (if bored of FATE or if there isn't enough people around to do FATE's quickly) Also managing the challenge log gives you huge exp boosts per week and targets to work towards (3 Roulette dungeons, 5 dungeons, vote 5 times for commendation, 5 FATE's in different zones, 10 FATE's, 3 Guildheists, 10 Guildheists, 5 Different Levequests, 20 Levequests) Completing all of these per week is easily another few levels of exp.

    It all varies to some degree based on your class/job too, if you are levelling a tank class you can easily get instantly into any dungeon meaning other than doing the challenge log/hunting log you can dungeon grind straight to 50 as fast as possible, Healer has the same perk of much faster queue times so you can generally take a break from dungeons to do the other challenge log items as your leisure. As a DPS (ranged dps especially, BLM/BRD/SMN) you will find wait times are far larger and as such are likely to complete most of the challenge log items (Leve's/Fate's) whilst waiting for dungeon timers. Disadvantages of this are you can't join parties to do FATE's and might have to abandon a Levequest halfway through when the queue timer pops, also you cannot use the chocobo companion either. If you use the companion you can easily clear almost the whole lot of Hunting log enemies on the first level (e.g. a level 30 can clear the level 40 enemies with companion assistance) although some are more difficult than others.

    If playing casually I would just simply aim to complete the daily dungeon roulette and the challenge log every week, that there is enough for someone who plays 1-2 hours a day and would provide quite a decent amount of exp for levelling a secondary.

    So overall I found it quite painless to level EVERY class to 50, I am quite confident that 50-60 will also be not so much of a struggle as I am sure I read somewhere that 50-60 is almost as long as 1-50 but with the level based bonuses from the dungeons/roulette's and logs I can expect to get atleast a level a day anyhow.
    (0)
    Last edited by Firepower; 05-31-2015 at 11:59 PM.

  4. #74
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by UBERHAXED View Post
    They are exactly the same (called levequests) and once again you get 6 a day. I hope you weren't looking for fetch quests to 50 because that's not helping you learn to play the job.
    Neither do levequests.

    Actually almost nothing teaches you how to play your job other than dungeons and a few specific class quests for gladiators and conjurers.

    Believe it or not I'm also one of those people with every job at 50. Mostly through daily low level roulettes and hunting/challenge log completion. A few levequests at the end to bridge gaps. I know how to level a job to 50. I'm saying the experience of doing that could be better.

    I actually don't understand why this is so controversial. I'd like the experience of leveling secondary jobs to be better than it is, and I'm encountering all this resistance to that very simple notion. Perhaps you can explain to me why wanting the game to be more fun no matter how many times you play through it is a bad thing?
    (3)

  5. #75
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I don't really get where this idea of a 'grind' is coming from. The only other MMO I've played is WoW and that's said to be a very casual and non grindy game, and this game seems to me quite similar in terms of leveling pace. I've played ARR a couple of months and haven't encountered any grinds except the optional relic quest. I still have side quests after getting 3 classes to 50, and leveling with fates, hunting log, challenge log, dailies, guildhests (first time bonus!) and dungeons (daily roulette!) is quite fun and not much slower than my first class. You can also combine leveling DoH and DoL classes with dungeons if you are a dps, so the queues don't feel long at all and you also get a nice break from professions every now and then. Leves make crafting and gathering classes trivial to level. It's quite shocking to hear some people find all this slow and tedious. I don't think there's any MMO that allows you to get max level without actually playing your character and the content.
    (1)

  6. #76
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Each 50 on your account should give your entire account's new characters 50% bonus experience. Each character, stacking to 1000%.

    Why? Well why not? Its dull leveling new characters when you've already done it so much, this gives you a fun incentive to run alts, and makes it so more new people will get help leveling up.
    (0)

  7. #77
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Callinon View Post
    Perhaps you can explain to me why wanting the game to be more fun no matter how many times you play through it is a bad thing?
    Probably because most of us see no problem with how leveling alt classes are.. Lack of quests don't bother them much because well, questing to level is never the most optimized way in an MMO, with MMO leveling is all about that grind, it's faster that way and perhaps we're just used to the mindset.
    (2)

  8. #78
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Aussiedai84 View Post
    Yeah I understand, but, doing a DPS class you have to wait sometimes 45 mins + to get a dungeon pop. Leveling shouldn't be reliant on something like that for the bulk of EXP. If you only have a few hours to play a day it just isn't viable.
    And during those 45+ minutes, you can do Fates, any side quests you might have left over from previous classes, class/job quests, hunt log, daily hunts (provided you have a level 50 already)... Or you can just ask friends or FC mates if they'd like to go on a dungeon run or two and tank or heal for you. =) Nothing that says you have to sit idly and just wait.
    Not sure how leves work with dungeon queues, though. Never tried it.
    The only thing you can't do is bring out your chocobo =/ so no assistance from or exp for your fine-feathered friend.
    (3)

  9. #79
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Noxifer View Post
    And during those 45+ minutes, you can do Fates, any side quests you might have left over from previous classes, class/job quests, hunt log, daily hunts (provided you have a level 50 already)... Or you can just ask friends or FC mates if they'd like to go on a dungeon run or two and tank or heal for you. =) Nothing that says you have to sit idly and just wait.
    Not sure how leves work with dungeon queues, though. Never tried it.
    The only thing you can't do is bring out your chocobo =/ so no assistance from or exp for your fine-feathered friend.
    You certainly can queue and do levequests. The only thing you can't do is change your party composition (e.g. bring out your chocobo) but this isn't a problem if you do the faster leves (i.e. the GC leves) since they are solo only anyway.
    Quote Originally Posted by Callinon View Post
    Neither do levequests.

    Actually almost nothing teaches you how to play your job other than dungeons and a few specific class quests for gladiators and conjurers.

    Believe it or not I'm also one of those people with every job at 50. Mostly through daily low level roulettes and hunting/challenge log completion. A few levequests at the end to bridge gaps. I know how to level a job to 50. I'm saying the experience of doing that could be better.

    I actually don't understand why this is so controversial. I'd like the experience of leveling secondary jobs to be better than it is, and I'm encountering all this resistance to that very simple notion. Perhaps you can explain to me why wanting the game to be more fun no matter how many times you play through it is a bad thing?
    Pray tell wise adventurer, please give me an example of a leve quest that teaches you nothing. How do you plan to learn to play your class rather than to do battles with some specific mechanic? I'm not sure what you're looking for if you think nothing but dungeons and a few class quests teach you how to play your job.
    (0)
    Last edited by UBERHAXED; 06-01-2015 at 03:57 AM.

  10. #80
    Player
    Aussiedai84's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Ymir Arna
    World
    Sephirot
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Noxifer View Post
    And during those 45+ minutes, you can do Fates, any side quests you might have left over from previous classes, class/job quests, hunt log, daily hunts (provided you have a level 50 already)... Or you can just ask friends or FC mates if they'd like to go on a dungeon run or two and tank or heal for you. =) Nothing that says you have to sit idly and just wait.
    Not sure how leves work with dungeon queues, though. Never tried it.
    The only thing you can't do is bring out your chocobo =/ so no assistance from or exp for your fine-feathered friend.

    Hunt logs take a whole 5 - 10 mins and dont give that much exp. No side quests left. Times I am on aren't when there are heaps of FC people on unfortunately which is fine but once again brings you back to grinding fates. This also bring me back to what was originally said. There needs to be something else to fill that gap of Main quests that doesn't rely so heavily on fates and dungeons.Either increase the EXP so you aren't sitting around doing nothing and grinding fates till you brain hurts or or introduce dailies ( like beast tribes) for lower levels. I know some of you are saying Leve are dailies but then remove the allowance limit (so you can do 6 - 10 per class, job etc) rather than 6 per day across an entire account. Some of you are fine with the grind of fates etc and each to their own but there are those who would like to level an alt in under 4 + weeks without being stuck behind these said issues. Some of you have plenty of time to do these things, but, I can tell you right now if you limit your game time to 2 hours a day for 2 months you will soon get sick of the limited things you can do in a day/ you will then start to weigh up if it is worth paying the subscription because you cant experience a lot of the things the game has to offer. From a business perspective - Why keep such a large portion of the game from paying customers who don't have 5+ hours a day to spend on it. I am not asking for instant 50's or free gear just an easier (less complicated and more balanced - for DPS), more streamlined way to level alts for casual players. These sort of things can put people off the game all because the elitist think it is fine how it is. God forbid they make something a little bit more accessible to a wider audience who are also paying the same amount as you just have less time on their hands. I got 2 levels in about an hour and a half last night so going on that rate it would take me aprox 19 days to level one additional class. That means I can do nothing but level an additional class when I play. SO say I play half my time on a main half on a second class. That means about 38 days for ONE alt so if you wanted to get all classes up that's an additional 9 (battle classes not including DoL or DoH) from the one main you have. Thats 342 days to level all classes at a casual rate and that's not even playing those new classes at max level once you level them. That is crazy! I dont understand why people think that is ok when an expansion only last 2 years.
    (0)

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