Alright.. I'm not using my internet atm, download ETA 30 min, I'll update in a bit 
EDIT:
Okay, I find the results to be extremely humorous
It's probably the resolution, but I couldn't get the benchmark to go into 1920 x 1080 for some reason, the highest it showed was 1770 x some odd resolution.
Anyway
This is my rig:
Intel G3258 (not OC'd atm)
Gigabyte R9 270 Overclock edition 2gb
8 gig of DDR3-1600 ram (2 x 4GB configuration) generic microcenter ram
Intel 740 SSD
Done without any other task at hand, single monitor. I figured you wouldn't be interested in any figures when it's in dual monitor with bunch of other things going on.. But on low graphics settings, it's perfectly playable.
Here is the result:

Also, during the actual benchmark, it said load time was 167.xx seconds, not sure if that's an important metric.
Here's the full text log
FINAL FANTASY XIV: Heavensward Benchmark
Tested on: 28/05/2015 22:23:32
Score: 8332
Average Frame Rate: 71.603
Performance: Extremely High
-Easily capable of running the game on the highest settings.
Loading Times by Scene
Scene #1 8.302 sec
Scene #2 41.257 sec
Scene #3 43.726 sec
Scene #4 46.826 sec
Scene #5 22.715 sec
Scene #6 4.939 sec
Total Loading Time 167.766 sec
DAT:s20150528222332.dat
Screen Size: 1600x900
Screen Mode: Full Screen
DirectX Version: 9
Graphics Presets: Maximum
General
-HDR Rendering: Enabled
-Wet Surface Effects: Enabled
-Occlusion Culling: Disabled
-LOD on Distant Objects: Disabled
-LOD Streaming: Disabled
-Real-time Reflections: High
-Edge Smoothing (Anti-aliasing): FXAA
-Transparent Lighting Quality: High
-Grass Quality: High
Shadows
-Self: Display
-Other NPCs: Display
Shadow Quality
-LOD on Shadows: Disabled
-Shadow Resolution: High - 2048p
-Shadow Cascading: Best
-Shadow Softening: Strong
Texture Detail
-Texture Filtering: Anisotropic
-Anisotropic Filtering: x16
Movement Physics
-Self: Full
-Other NPCs: Full
Effects
-Limb Darkening: Enabled
-Radial Blur: Enabled
-Screen Space Ambient Occlusion: Strong
-Glare: Normal
Cinematic Cutscenes
-Depth of Field: Enabled