I said you can use swiftcast to recover from a previously interupted attack, no one where did I say you could interupt swiftcast.
Then how is surecast superior to swiftcast in any situation? You did say that.
Actually, it's outclassed in PvP as well- the PvP action Equanimity allows casting without interruption by attacks for 10(15 traited) seconds, without expending the skill once you cast. It has a much longer recast time, but is essentially a far more potent Surecast.Feel like Bhuni is arguing just to argue.
Honestly, OP has a point. If you can predict an interrupt to prebuff with Surecast, you could just as easily click the spell that is most likely already on your hotbar, not being useless AKA swiftcast.
To make matters worse, BOTH are also cross-classable. There's like no reason for Sure to exist outside pvp.
Last edited by Atlaworks; 05-29-2015 at 12:49 PM.
I did not say any situation I said where interupted attacks are concerned it's better to prebuff Surecast for whatever attack that can interupt you instead of having to regain your lost GCD by using Swiftcast.
I did not ask you that either. I reiterate: Then how is surecast superior to swiftcast in any situation? Since Swiftcast will ensure your spells aren't interrupted either, why not just use swiftcast instead? Where did you say that?
You're contradicting yourself. My apologies.
I did not ask you that either. I reiterate: Then how is surecast superior to swiftcast in any situation? Since Swiftcast will ensure your spells aren't interrupted either, why not just use swiftcast instead? Where did you say that?
You're contradicting yourself. My apologies.Surecast is superior to Swiftcast in regards to handling incoming attacks that will interupt your cast not ANY situation where say you have to move for example.Swiftcast can be used AFTER to recover your interrupted spell from an attack. Surecast is a prebuff to allow no interupts from the enemy during your next cast whilst rooted, cancelling the cast will remove the buff. On attacks that interupt few they may be Surecast is superior.
Why would you blow a 60 second cooldown that you can handle an incoming attack with that interupts your cast bar, when you get just Surecast through it which is on cooldown for 30 seconds, you should save Swiftcast for when you need to move or for long casts raise, flare etc.
I had a swiftcast Flare interrupted the other day. Target mob didn't die, I didn't take damage. Clock on GCD skills started then reset right after I hit Flare. The only thing I can figure is that lag had me casting Flare before swiftcast was up server side.
Surecast is awesome in PvP, you can't be interrupted casting unless something happens to interrupt your casting... All that's removed is the 100% damage interruption that shouldn't be there in the first place.
Surecast is terrible and you must be the only person I know that uses it in PVE. I've gotten more use out of Cure as a cross-class skill.
Surecast has its uses but they are so few and far between that even if I stuck it on an alternate crossbar (because it's sure not going on my primary one), by the time the moment of opportunity arrives, it's long gone by the time I can remember to swap to that other crossbar and find it and use it. >_>
I do agree that something ought to be added to it so that it isn't just an inferior version of Swiftcast, because that's exactly what it is right now. Even simply making it a duration effect instead of for a single cast would be at least something.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.