Quote Originally Posted by Mendalas View Post
So the point stands that it is still very situational, but it does feel good to negate an interruption from a huge attack that would otherwise interrupt you.
Except all those interrupts can be prevented by just timing it so you're not casting when the attacks go off. It's not like they're rapidly going out in a short period of time, no single big huge interrupting ability goes out more than once a minute or so.
Most of those abilities have a 10 second wind-up time, while your own have around 2 seconds or so.
Add to that surecast only affects one spell, which means you need to tack on another second or so to your cast times just to use it then start casting. Swiftcast works a lot better for this.
And as mentioned if you're a healer, you should be setting your buffs and damage mitigation abilities BEFORE the big attack goes out. Which again, you have about 10 seconds to prepare for.
Surecast, when looked at in a vaccuum, isn't a bad ability on paper, it's just useless when looked at side-by-side with Swiftcast.