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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Surecast
    Allows you to move whilst casting and keeps your spells uninterrupted, however reduces damage and healing of spells by 35%
    Permanent Buff, you turn it on and off like stances.
    (2)
    Last edited by Nektulos-Tuor; 05-29-2015 at 12:32 PM.

  2. #2
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Surecast
    Allows you to cast the next ability un-interrupted while moving.
    - 30 second cool-down

    Fair ability, good for both PvP/PvE. No ability should be designed for one.
    Surecast.
    Next spell is cast without interruption.
    Duration: 10 seconds
    Cooldown: 30 seconds
    BLM onry trait: 15% chance Surecast will have no recast time.
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Surecast
    Allows you to move whilst casting and keeps your spells uninterrupted, however reduces damage and healing of spells by 35%
    Permanent Buff, you turn it on and off like stances.
    Also reduce walking speed while casting by 25% (the caster have to concentrate)

    And you turn it only on like stances. It should go automatic off after a cast.
    (0)
    Last edited by Felis; 05-29-2015 at 04:28 PM.

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Eh, make it a perma buff that you can turn on and off. Allows you to cast on the move. However lowers potency of spells by 35%.

    The trait can cut the penalty by 10%. Making it 25%.
    (2)

  5. #5
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I'm pretty sure the same limitation that makes you get interrupted when a mob moves 3 feet, will also prevent this kind of thing from being easily added. They'd have to fix this problem first before they could let us move and cast. I'd love to have it, like back in 1.0, they made it where we could move. Maybe they can one day, I'd like it. But for some reason I think that them giving bards a skill to stand still, is kind of a way to keep other dps from caring that they can't move. And likely would indicate them not worrying about a feature like this.
    (0)

  6. #6
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Surecast is bad because you usually shouldn't be getting hit as a caster, at least in group content. With the exception of a few endgame fights, it exists as something you can use if you think you MIGHT screw up in the next, what, 10 seconds?

    How about modifying surecast so that it is prevents interrupt on one spell for the next minute? If the buff duration and the spell cooldown are the same, it essentially protects you from one interrupt per spell cooldown. You could keep it up constantly, not because you are planning on getting hit by something you should have dodged, but just in case you screw up.
    (0)

  7. #7
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Imo we should keep surecast its own thing and not some swiftcast hybrid cuz casters wanna become bards.
    Surecast trait should be similar to equanamity ( tht pvp skill ).
    It'll allow you to cast things with no interruptions (except movement i.e getting knocked back etc ) for 10 seconds.
    But to make it a "trait" it'll allow u to cast thru debuffs i.e paralysis without interrupt. Imo it wouldn't be game breaking and it'll allow for more recovery. Handy for when dps or healers have paralysis and cannot get it debuffed. Most debuffs like mechanic paralysis lasts longer than 10 secs so ofc u'll want to try and do mechanics right.

    So its obviously not a crucial skill to have but more so its optional JUST like how surecast is now.
    That way casters still channel their casts & swiftcast gets to keep its identity.
    (1)

  8. #8
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    But... Surecast already IS swiftcast but less useful. The changes people propose are things that differentiate the two.

    And it already is similar to Equanimity.... because they're the same thing. The only difference is that Surecast fades after one spell, and Equanimity lasts it's duration.
    (2)

  9. #9
    Player
    Hyouretsuzan's Avatar
    Join Date
    Aug 2013
    Posts
    221
    Character
    Hyouretsuzan Vlondett
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Atlaworks View Post
    But... Surecast already IS swiftcast but less useful. The changes people propose are things that differentiate the two.

    And it already is similar to Equanimity.... because they're the same thing. The only difference is that Surecast fades after one spell, and Equanimity lasts it's duration.
    I think the problem is that it fades after one spell. Ideally, the best time to use Surecast is when you're casting a long spell like Flare. But when do you get a situation where you HAVE to use it? I play BLM as a sub and I never really get a chance to use that spell. It's just sitting on my hot bar. If it did work like equanimity, then it would have more use. But it does not. Look at Apocatastisis. That spell was useless for a BLM but they changed how it goes. Now it's a pretty damn good spell for tanks. We'll see how it goes in Heavensward. BLMs are getting a new rotation so we can see how that pans out.
    (0)

  10. #10
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I think we do not need that kind of effect. We have plenty of instant cast and swiiftcast for moving. I think it is good as it is now. THere is plenty of situations where you can use it. Like in leviathan once you wanna dot tail, second cast get interrupted without surecast or once spumes explode your cast may get interrupted by damage without surecast. In shiva extreme if you stand still and take ice ring damage, you can keep casting with surecast but without it your cast can get interrupted by damage.
    (2)

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